Digital Design (DD)

DD100    āļˆāļīāļ•āļ§āļīāļ—āļĒāļēāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™āļŠāļģāļŦāļĢāļąāļšāļŠāļ·āđˆāļ­āļ”āļīāļˆāļīāļ—āļąāļĨ                                     3(3-0-6)

             Introduction to Psychology for Digital Media

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļžāļ·āđ‰āļ™āļāļēāļ™āđāļ™āļ§āļ„āļīāļ”āļžāļ·āđ‰āļ™āļāļēāļ™āļ”āđ‰āļēāļ™āļˆāļīāļ•āļ§āļīāļ—āļĒāļē āļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰ āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ—āļēāļ‡āļ›āļąāļāļāļē āļšāļļāļ„āļĨāļīāļāļ āļēāļž āļˆāļīāļ•āļ§āļīāļ—āļĒāļēāļ—āļēāļ‡āļŠāļąāļ‡āļ„āļĄ āļ—āļĩāđˆāļĄāļĩāļœāļĨāļāļĢāļ°āļ—āļšāļāļąāļšāļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāđāļĨāļ°āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđƒāļ™āļĒāļļāļ„āļ”āļīāļˆāļīāļ—āļąāļĨ

             This course introduces fundamental concepts in psychology including perception, cognition, personality and social psychology, and biological aspects of behavior that have an impact on the traditional and digital communication.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can examine basic psychological principles. (1E)

             2. Students can apply psychological principles to their own lives. (1A)

             3.They can apply this knowledge to the game industry and digital media with concerns for healthy psychological behavior of users and audiences. (5A)

            

DD102    āļāļēāļĢāđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­ā                                                            3(3-0-6)

             Storytelling

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđāļĨāļ°āđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­āļ‡āđāļĨāļ°āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļšāļ—āļĨāļ°āļ„āļĢāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļ‚āļ­āļ‡āļšāļ—āļĨāļ°āļ„āļĢ āļāļēāļĢāļˆāļļāļ”āļ›āļĢāļ°āļāļēāļĒāđāļĨāļ°āļāļēāļĢāļĢāļ°āļ”āļĄāļ„āļ§āļēāļĄāļ„āļīāļ” āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļšāļ—āļĨāļ°āļ„āļĢ āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļ—āļēāļ‡āļ”āđ‰āļēāļ™āļ āļēāļĐāļē āļ—āļąāļāļĐāļ°āļāļēāļĢāđ‚āļ•āđ‰āļ•āļ­āļšāļ—āļĩāđˆāļ–āđˆāļēāļĒāļ—āļ­āļ”āļ­āļ­āļāļĄāļēāđ€āļ›āđ‡āļ™āļšāļ—āļĨāļ°āļ„āļĢ āļāļēāļĢāļšāļĢāļĢāļĒāļēāļĒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļŠāļķāļāļœāđˆāļēāļ™āļšāļ—āļĨāļ°āļ„āļĢāđāļĨāļ°āļāļēāļĢāđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­āļ‡

             A course covering the basic of storytelling to explore the creation of character, script, setting, plot and theme to create interactive dialogue and narrative, emotional depth in characters to provide an inspiring story through written storytelling.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Employ principles and components of art and design theory to create work that is both self expressive and engaging to a commercial audience. Analyzing past artistic works. (1A, 1D)

             2. Employ analytical techniques to solve design problems by analyzing past works. (2C, 2E)

             3. Working in teams, can justified teamwork, learning different roles in a team. (4A, 4C)

             4. Individual work on developing one’s own original setting, characters, plot without plagiarism. (5A, 5B)

 

DD120    āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļœāļđāđ‰āđƒāļŠāđ‰ 1                                      3(3-0-6)

             User Experience Design 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™

             āļĻāļķāļāļĐāļēāļ—āļĪāļĐāļŽāļĩāļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ·āđˆāļ­āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™ āļŦāļĨāļąāļāļ‚āļ­āļ‡āļˆāļīāļ•āļ§āļīāļ—āļĒāļēāļ—āļĩāđˆāđ€āļāļĩāđˆāļĒāļ§āļ‚āđ‰āļ­āļ‡āļāļąāļšāļāļēāļĢāļ”āļĩāđ„āļ‹āļ™āđŒāđ‚āļ”āļĒāļĄāļļāđˆāļ‡āđ€āļ™āđ‰āļ™āđƒāļ™āļ”āđ‰āļēāļ™āļ‚āļ­āļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄ, graphic design concept, interface documentation, āđāļĨāļ° interface prototyping techniques āđ‚āļ”āļĒāđƒāļŠāđ‰āļ‚āđ‰āļ­āļĄāļđāļĨāļˆāļēāļāļāļēāļĢāļāļģāļŦāļ™āļ”āļāļĨāļļāđˆāļĄāđ€āļ›āđ‰āļēāļŦāļĄāļēāļĒāđāļĨāļ°āļ™āļģāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļ™āđāļ•āđˆāļĨāļ°āļŠāđˆāļ§āļ™āļĄāļēāļ—āļģāļāļēāļĢāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒ  āđ€āļžāļ·āđˆāļ­āļ™āļģāļĄāļēāđāļāđ‰āđ„āļ‚āļ›āļąāļāļŦāļēāđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ·āđˆāļ­āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđƒāļŦāđ‰āļ•āļĢāļ‡āļ•āļēāļĄāļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļŠāļ‡āļ„āđŒāđƒāļ™āļāļēāļĢāđƒāļŠāđ‰āļ‡āļēāļ™

             This course introduces fundamentals of interactive design using psychological principles in relations to design. Topics will put emphasis on information architecture, graphic design, user interface documentation and interface prototyping techniques by gathering information from selected target groups to analyze and identify problems to create an interactive solution for appropriate use.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students are able to deliver basic of User Interface (UI) design by exploiting the theories of design and relatable art context. (1A, 1C, 1D, 1E)

             2. Students can potentially design a User Interface prototype that can transcend to production. (1F)

             3. Analyze persona, solve complex design problems and decode practical lessons and knowledge from post-mortem projects. (2B)

             4. Through proficiency and consistency, students continue to have an understanding of development in technology towards progressing in design and creating work. (3A)

             5.Students can work well with others while designing and testing User Interface by presenting work code, procedures and management system. (4A 4C)

 

 

DD121    āļžāļ·āđ‰āļ™āļāļēāļ™āļ āļēāļž 2 āļĄāļīāļ•āļī                                                     3(0-6-3)

                       Introduction to 2D Graphics

                       āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāđƒāļŠāđ‰āļ‡āļēāļ™āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļ”āļīāļˆāļīāļ—āļąāļĨāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļ āļēāļž āļ—āļąāđ‰āļ‡āđƒāļ™āļĢāļđāļ›āđāļšāļšāļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāđāļšāļš Raster āđāļĨāļ° Vector āļ‹āļķāđˆāļ‡āļĄāļĩāļāļēāļĢāļˆāļąāļ”āļāļēāļĢāđ„āļŸāļĨāđŒāļ—āļąāđ‰āļ‡āđāļšāļš Object āđāļĨāļ° Layer Based āļāļēāļĢāđ€āļĨāļ·āļ­āļāļĢāļđāļ›āđāļšāļšāļāļēāļĢāļˆāļąāļ”āđ€āļāđ‡āļšāđ„āļŸāļĨāđŒ (file formats) āđāļĨāļ°āđāļŠāļ”āļ‡āļ­āļ­āļ (Outputs)

             This course will explore industry standard software to create Raster and Vector computer graphics for still images and animation. Topics will include management of file formats and output in Object and Layer Based.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students possess techniques of using various tools and software that can help them re-create work in the future semester. (1B)

             2. Students are able to design creative work that they have passion for through the use of lesson’s designated software. (1D)

             3.Students are about to find their personal style and aptitude through various programs. (1B, 3B)

 

DD123    āļžāļ·āđ‰āļ™āļāļēāļ™āļ āļēāļž 3 āļĄāļīāļ•āļī                                                     3(0-6-3)

             Introduction to 3D Graphic

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒ āļŦāļĨāļąāļāļāļēāļĢāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ§āļąāļ•āļ–āļļāļŠāļēāļĄāļĄāļīāļ•āļīāđāļšāļšāļ•āđˆāļēāļ‡āđ† āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļžāļ·āđ‰āļ™āļœāļīāļ§ āđāļĨāļ°āļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ āļēāļž

             Students will explore the methodology and principles of creating 3D elements through 3D software and practices. Other topics for familiarization will be surface texturing, lighting basic as well as the 3D processing for further use.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Can explain the characteristics of various 3D shapes and able to select the appropriate type for the job. (1C, 2B)

             2.Able to edit, modify or re- create model with ease from scratch with standard tools. (1A, 3C)

             3. Can assist the principles and transfer the 3D information to 2D for adding texture. (1A)

             4. Able to identify the characteristic of the texture with accuracy. (2A)

             5. Students can apply light, adjust brightness, and add balance to the surface upon receiving light appropriately. (1C)

             6. Students possess the ability to differentiate and analyse reference that was used as a model or inspiration and able to acknowledge and give credit to the owner. (2C, 5A)

 

DD210    āļŸāļīāļŠāļīāļāļŠāđŒāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                                             3(3-0-6)

             Physics for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ­āļ˜āļīāļšāļēāļĒāļ›āļĢāļēāļāļŽāļāļēāļĢāļ“āđŒāļ—āļēāļ‡āļŸāļīāļŠāļīāļāļŠāđŒāļ—āļĩāđˆāđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āđƒāļ™āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāđāļĨāļ°āļžāļšāđ€āļˆāļ­āđƒāļ™āļŠāļĩāļ§āļīāļ•āļ›āļĢāļ°āļˆāļģāļ§āļąāļ™ āđ€āļŠāđˆāļ™ āļ›āļĢāļēāļāļāļāļēāļĢāļ“āđŒāđāļŠāļ‡ āļ™āđ‰āļģāļŦāļ™āļąāļ āđāļĢāļ‡āđ€āļ‰āļ·āđˆāļ­āļĒ āđāļĢāļ‡āđ€āļŠāļĩāļĒāļ”āļ—āļēāļ™ āđāļĢāļ‡āļœāļĨāļąāļāļ”āļąāļ™ āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āļ—āļĩāđˆāļ§āļīāļ–āļĩāđ‚āļ„āđ‰āļ‡ āđāļ™āļ§āļ”āļīāđˆāļ‡ āļŦāļĨāļąāļāļ„āļ§āļēāļĄāļŠāļĄāļ”āļļāļĨ āļāļĨāļĻāļēāļŠāļ•āļĢāđŒ āļ”āđ‰āļ§āļĒāļŦāļĨāļąāļāļāļēāļĢāļ—āļēāļ‡āļ„āļ“āļīāļ•āļĻāļēāļ•āļĢāđŒ

             This course will provide an explanation to the daily life physical phenomenon using principles of mathematics and applied physics such as light, weight, gravity, friction, projection/motion under influence of gravity, and horizontal projectiles. Students will explore geometry and trigonometry for cyclical motions as well as body motions under forces.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

              1. Justified the theory and able to adapt it into design work. (3C)

             2. Have the responsibility and respect in their personal abilities and does not commit to forgery, plagiarism or taken other ideas/answers from others. (5A)

                                                                                      

DD211    āļ„āļ“āļīāļ•āļĻāļēāļŠāļ•āļĢāđŒāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                                      4(4-0-8)

             Math for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļžāļĩāļŠāļ„āļ“āļīāļ• āļāļĢāļēāļŸ āļŸāļąāļ‡āļāđŒāļŠāļąāđˆāļ™ āļ•āļĢāļĩāđ‚āļāļ“āļĄāļīāļ•āļī āđāļĨāļ°āļžāļ·āđ‰āļ™āļāļēāļ™āļ„āļ“āļīāļ•āļĻāļēāļ•āļĢāđŒāļ”āļīāļŠāļ„āļĢāļĩāļ• āļˆāļģāļ™āļ§āļ™āļ™āļąāļš āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™ āļĨāļģāļ”āļąāļšāļ‚āļąāđ‰āļ™āļžāļŦāļļāļ™āļēāļĄ āļˆāļģāļ™āļ§āļ™āļ•āļĢāļĢāļāļĒāļ° āļŸāļąāļ‡āļāđŒāļŠāļąāđˆāļ™āđ€āļ­āļāļ‹āđŒāđ‚āļžāđ€āļ™āļ™āđ€āļŠāļĩāļĒāļĨāđ€āļĨāļ‚āļŠāļĩāđ‰āļāļģāļĨāļąāļ‡āđāļĨāļ°āļĨāļ­āļāļēāļĢāļīāļ—āļķāļĄ āļŠāļĄāļāļēāļĢāđāļĨāļ°āļāļēāļĢāđāļ›āļĨāļ‡āđ€āļŠāļīāļ‡āđ€āļŠāđ‰āļ™ āļžāļ·āđ‰āļ™āļāļēāļ™āđ€āļĄāļ•āļĢāļīāļāđāļĨāļ°āđ€āļ§āļ„āđ€āļ•āļ­āļĢāđŒ

             This course will introduce students to fundamentals of Algebra, graph, function, trigonometry, discrete mathematics, counting number, probability, degree of polynomial, rational number, exponential function, function of a complex variable, logarithm, equation system and conic-section.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Justified the theory and able to adapt it into design work. (3C)

             2. Have the responsibility and respect in their personal abilities and does not commit to forgery, plagiarism or taken other ideas/answers from others. (5A)

 

DD290    āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ 1                                         4(0-8-4)

             Digital Design Project 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļģāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāļĄāļĩāļ„āļ§āļēāļĄāļ‹āļąāļšāļ‹āđ‰āļ­āļ™āļ‚āļķāđ‰āļ™āļ­āļĒāđˆāļēāļ‡āļĄāļĩāļĢāļđāļ›āļ˜āļĢāļĢāļĄāđƒāļ™āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļ‚āļ­āļ‡āļāļēāļĢāļ—āļģ Preproduction āļ™āļąāļāļĻāļķāļāļĐāļēāļŠāļēāļĄāļēāļĢāļ–āđ€āļĨāļ·āļ­āļāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāļ•āļ™āļŠāļ™āđƒāļˆāđƒāļ™āļŠāļēāļ‚āļē āđ„āļ”āđ‰āđāļāđˆ āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āļŦāļĢāļ·āļ­ āđ€āļāļĄ āļ āļēāļĒāđƒāļ•āđ‰āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļ”āļđāđāļĨāļ‚āļ­āļ‡āļ­āļēāļˆāļēāļĢāļĒāđŒāđāļĨāļ°āļ™āļąāļāļ§āļīāļˆāļąāļĒ āļāļĢāļ“āļĩāđ€āļ›āđ‡āļ™āļ‡āļēāļ™āļāļĨāļļāđˆāļĄāļŠāļēāļĄāļēāļĢāļ–āļ—āļģāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļ™āļāļąāļšāļ™āļąāļāļĻāļķāļāļĐāļē āļ—āļĩāđˆāđ€āļĢāļĩāļĒāļ™āļ•āđˆāļēāļ‡āļŠāļēāļ‚āļēāļŦāļĢāļ·āļ­āļ•āđˆāļēāļ‡āļŦāļĨāļąāļāļŠāļđāļ•āļĢāļāļąāļ™āđ„āļ”āđ‰ āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ€āļ āļ—āļŠāļ­āļ‡āļĄāļīāļ•āļī

             Students will work on a more complex project in the Pre-Production process with the opportunity to choose between animation and game. An emphasis will be put on working together in a 2D project with students from different majors. The project will be under the supervision of the advisors or researchers.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             āļŠāļģāļŦāļĢāļąāļšāļ§āļīāļŠāļēāđ€āļ­āļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļāļĄ (Game Design and Production)

             1. Students are able to design (pre-production) concepts that correspond with the needs of the target market by understanding the experience of users that is relative to the current technology. (1E)

             2. Able to develop game prototype or animation plot based on the designed pre-production concepts with efficiency. (1F)

             3. Equipped with an ability to choose appropriate art style for game or animation to deliver specific objective of the project. (2A)

             4. Analyse problems and creatively synthesize solutions during the development of game or animation in an industry focused environment. (2D)

             5. Able to test, find bugs and fix the game or define techniques in animation through industry-based standard reviews. (3E)

             6. Able to work well with others while serving position, assignments and job roles of team members with efficiency. (3E)

             7. Student can plan the process of production and development to game or animation including precise budgeting and time management. (4E)

             8. Possess the determination to improve themselves and eager to learn new things from the topic planned. (5B)

             9. In the case of teams, students have an ability to work well among others through negotiating, compromising which are beneficial towards working with developers from various fields of expertise. (6C)

             10. Students use appropriate game or animation terminologies to increase the quality of communication, coordination, and team management but can also describe these terms to non-members to create a mutual understanding. (6E)

 

             āļŠāļģāļŦāļĢāļąāļšāđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļĨāļ°āļ§āļīāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒ (Animation and Visual Effects)

             1.Students can create storyboard and animatic that can deliver story through visual and sound by appropriately designing the characters and environment which can be carried out into a plan for animation project. (6A)

             2. can explain the pre-production process and able to plan and delegate tasks and job roles appropriately. (4A)
             3. Able to differentiate between shot, scene, sequence and other elements of animation such as layout, camera management, and creating segments to their work appropriately. (6E)

             4. can label the different styles of animation in different techniques and contexts. Students are able to study different work from the past and present to develop and adapt into their work creatively and fitting. (1D, 2A)

             5. Students show an ability to manage, store and back-up files appropriately with caution to work efficiently with themselves and in teams. (3D)

             6. Students have a sense of responsibility by following proper guideline and submit their work on time. (5A)

             7. Students have genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modifying other artist’s work into their own. (5D)
 

DD291    āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ 2                                         4(0-8-4)

             Digital Design Project 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DD290

             āļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļģāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļ‚āļąāđ‰āļ™āļ•āļ­āļ™  preproduction āļĄāļēāļŠāļđāđˆāļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļ‚āļ­āļ‡āļāļēāļĢāļ—āļģ production āļ āļēāļĒāđƒāļ•āđ‰āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļ”āļđāđāļĨāļ‚āļ­āļ‡āļ­āļēāļˆāļēāļĢāļĒāđŒāđāļĨāļ°āļ™āļąāļāļ§āļīāļˆāļąāļĒ āļāļĢāļ“āļĩāđ€āļ›āđ‡āļ™āļ‡āļēāļ™āļāļĨāļļāđˆāļĄāļŠāļēāļĄāļēāļĢāļ–āļ—āļģāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļ™āļāļąāļšāļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļĩāđˆāđ€āļĢāļĩāļĒāļ™āļ•āđˆāļēāļ‡āļŠāļēāļ‚āļēāļŦāļĢāļ·āļ­āļ•āđˆāļēāļ‡āļŦāļĨāļąāļāļŠāļđāļ•āļĢāļāļąāļ™āđ„āļ”āđ‰ āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ€āļ āļ—āļŠāļ­āļ‡āļĄāļīāļ•āļī

             Students with the approved Pre-Production will continue working on the project known as a Production phase. In a 2D project with students from different major, the project will be under the supervision of the advisors or researchers.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             āļŠāļģāļŦāļĢāļąāļšāļ§āļīāļŠāļēāđ€āļ­āļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļāļĄ (Game Design and Production)

             1. Students are able to design (pre-production) concepts that correspond with the needs of the target market by understanding the experience of users that is relative to the current technology. (1E)

             2. Able to develop game prototype or animation plot based on the designed pre-production concepts with efficiency. (1F)

             3. Equipped with an ability to choose appropriate art style for game or animation to deliver specific objective of the project. (2A)

             4. Analyse problems and creatively synthesize solutions during the development of game or animation in an industry focused environment. (2D)

             5.  Able to test, find bugs and fix the game or define techniques in animation through industry-based standard reviews. (3E)

             6. Able to work well with others while serving position, assignments and job roles of team members with efficiency. (4A)

             7. Student can plan the process of production and development to game or animation including precise budgeting and time management. (4E)

             8. Possess the determination to improve themselves and eager to learn new things from the topic planned. (5B)

             9. In the case of teams, students have an ability to work well among others through negotiating, compromising which are beneficial towards working with developers from various fields of expertise. (6C)

             10. Students use appropriate game or animation terminologies to increase the quality of communication, coordination, and team management but can also describe these terms to non-members to create a mutual understanding. (6E)

             āļŠāļģāļŦāļĢāļąāļšāđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļĨāļ°āļ§āļīāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒ (Animation and Visual Effects)

             1. Students are able to use design from the pre-production as a foundation for an animation by following the procedure and arrive at a complete piece. (2B, 1F)

             2. Students able to choose appropriate software that is suitable for the type of work. (3A, 1B)

             3. Can identify the pipeline and job roles within animation production. Students can partake in various roles with efficiency and able to manage time effectively. (4A, 4E)

             4. Students can solve issues and analyze the origin in order to prevent future problems. (2D)

             5. Students show an ability to manage, store and back-up files appropriately with caution to work efficiently with themselves and in teams. (3D)

             6.  Students have a sense of responsibility by following proper guideline and submit their work on time. (5A)

 

DD124    āļ āļēāļž āđāļĨāļ° āļ āļēāļžāļĒāļ™āļ•āļĢāđŒ                                                   3(0-6-3)       

             Photography and Cinematography

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ—āļĪāļĐāļŽāļĩāđāļĨāļ°āļŦāļĨāļąāļāļāļēāļĢ āļāļēāļĢāļĢāļąāļšāļ āļēāļžāļ™āļīāđˆāļ‡ āļ āļēāļžāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āđƒāļ™āļĢāļ°āļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāđƒāļŠāđ‰āļ­āļļāļ›āļāļĢāļ“āđŒāļāļēāļĢāļšāļąāļ™āļ—āļķāļāļ āļēāļž āļĻāļķāļāļĐāļēāļ”āđ‰āļēāļ™āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ–āđˆāļēāļĒāļ āļēāļž āļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡ āļāļēāļĢāđ€āļĨāļ·āļ­āļāđƒāļŠāđ‰āđ€āļĨāļ™āļŠāđŒ āļ āļēāļĐāļēāļ‚āļ­āļ‡āļ āļēāļžāļĒāļ™āļ•āļĢāđŒ āļāļēāļĢāļ™āļģāđ€āļ‚āđ‰āļēāļ‚āđ‰āļ­āļĄāļđāļĨāļ āļēāļžāļˆāļēāļāļ­āļļāļ›āļāļĢāļ“āđŒ āļŠāļđāđˆāļĢāļ°āļšāļšāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āđ„āļ”āđ‰āļœāļĨāļĨāļąāļžāļ˜āđŒāļ—āļĩāđˆāļĄāļĩāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļžāļŠāļđāļ‡āļŠāļļāļ”āļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āļāļąāļšāļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļŠāļ‡āļ„āđŒāļāļēāļĢāļ™āļģāđ„āļ›āđƒāļŠāđ‰

             Theory and principle of still image, digital motion, composition and various techniques of capturing. Students will learn about tools used in recording, lighting effects, selecting appropriate lenses, language of cinematography and image processing to achieve the highest quality and outcome that can be further pursued.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

  1. Can identify the fundaments of photography and cinematography in still and motion, lighting control, selecting appropriate tools and storytelling through language of cinematography. (1A,1B,1D,1F)

  2. Able to select appropriate tools in recording, processing and exporting data or information. (3A,3D,3E)

  3. Use the principles of cinematography and composition and able to deliver a story. (2A)

  4. Students are able to deliver stories and work that recognized issues in social and ethics of the industry and its people. The work produced correspond the context of the society and is acceptable under the framework of the laews,ethics and rights. (5C,5E)

  5. Students show signs of personal development. (5B)

 

DD352    āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļŠāļĩāļĒāļ‡āđāļĨāļ°āļ”āļ™āļ•āļĢāļĩ                                   3(3-0-6)

             Fundamentals of Music and Sound Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļžāļ·āđ‰āļ™āļāļēāļ™āļĢāļ°āļšāļšāđ€āļŠāļĩāļĒāļ‡āđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨāđāļĨāļ°āļ­āļ™āļēāļĨāđ‡āļ­āļ„āļĢāđˆāļ§āļĄāļ–āļķāļ‡āļžāļ·āđ‰āļ™āļāļēāļ™āđ€āļŠāļĩāļĒāļ‡āļ”āļ™āļ•āļĢāļĩāđāļĨāļ°āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļŠāļĩāļĒāļ‡āđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāļ—āļĩāđˆāđƒāļŠāđ‰āļ›āļĢāļ°āļāļ­āļšāļ āļēāļžāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āđāļĨāļ°āđ€āļāļĄ āļŦāļĢāļ·āļ­āļŠāļ·āđˆāļ­āļ”āļīāļˆāļīāļ—āļąāļĨāļ­āļ·āđˆāļ™āđ†

             Students will be able to study the basic of digital and analog sound including various sound elements and creating sound effect for animation and game as well as others digital content.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Can identify the physic of soundwave and basic music theory in both analog and digital. (1C, 2B)

             2. Able to record and edit sound on a basic level in both analog and digital. (1B,3A,3E,3F)

             3. Able to appropriately choose sound or music that is suitable in different context with a platform (game, animation, film or interactive media), genre (fantasy, thriller, entertaining) and purpose in mind. (1D, 2C, 2E)

             4. Analyze and offers solutions to the origins of the problems arised within application of music and sound design (2C,2D)

 

DD390    āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ 3                                         4(0-8-4)

             Digital Design Project 3

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DD291

             āļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļģāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ āļēāļžāļĒāļ™āļ•āļĢāđŒāđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđ„āļĄāđˆāđ€āļāļīāļ™ 2 āļ™āļēāļ—āļĩ āļŦāļĢāļ·āļ­ āļ•āđ‰āļ™āđāļšāļšāđ€āļāļĄāļ‚āļ™āļēāļ”āđ€āļĨāđ‡āļ
āļ—āļĩāđˆāļŠāļēāļĄāļēāļĢāļ–āđ€āļĨāđˆāļ™āđ„āļ”āđ‰ āļ āļēāļĒāđƒāļ•āđ‰āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļ”āļđāđāļĨāļ‚āļ­āļ‡āļ­āļēāļˆāļēāļĢāļĒāđŒāđāļĨāļ°āļ™āļąāļāļ§āļīāļˆāļąāļĒ āļāļĢāļ“āļĩāđ€āļ›āđ‡āļ™āļ‡āļēāļ™āļāļĨāļļāđˆāļĄāļŠāļēāļĄāļēāļĢāļ–āļ—āļģāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļ™āļāļąāļš āļ™āļąāļāļĻāļķāļāļĐāļē āļ—āļĩāđˆāđ€āļĢāļĩāļĒāļ™āļ•āđˆāļēāļ‡āļŠāļēāļ‚āļēāļŦāļĢāļ·āļ­āļ•āđˆāļēāļ‡āļŦāļĨāļąāļāļŠāļđāļ•āļĢāļāļąāļ™āđ„āļ”āđ‰ āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ€āļ āļ—āļŠāļēāļĄāļĄāļīāļ•āļī āļ—āļĩāđˆāļŠāļēāļĄāļēāļĢāļ–āđ€āļĢāļīāđˆāļĄāđāļĨāļ°āļŠāļģāđ€āļĢāđ‡āļˆāđ„āļ”āđ‰āđƒāļ™āļŦāļ™āļķāđˆāļ‡āļ āļēāļ„āļāļēāļĢāļĻāļķāļāļĐāļē

             Students will work on, either a 2-minute animation or a small workable game prototype in 3D, with students from different major. Students must put emphasis on completing the project from scratch to completion within the semester. The project will be under the supervision of the advisors or researchers.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Able to interpret information from a design document and 2D plan drawings and develop 3D game or animation with accuracy, decency and preciousness in size and proportion for a quality design. (1C)

             2. Able to develop game prototype or animation plot based on the designed pre-production concepts with efficiency. (1F)

             3. Analyze and address the problems arise from designing complex game systems or animation processes and dissect into practical steps for further development. (2C)

             4. Analyse problems and creatively synthesize solutions during the development of game or animation in an industry focused environment. (2D)

             5. Can identify the Game Engine or relatable software that is industry standard to develop game or animation including distribution. (3A)

             6. Able to test, find bugs and fix the game or define techniques in animation through industry-based standard reviews. (3E)

             7.  Able to work well with others while serving position, assignments and job roles of team members with efficiency. (4A)

             8. Student can plan the process of production and development to game or animation including precise budgeting and time management. (4E)

             9.  Possess the determination to improve themselves and eager to learn new things from the topic planned. (5B)

             10.Students have an ability to work well among team members through negotiating, compromising which are beneficial towards working with developers from various fields of expertise. (6C)

             11.  Students use appropriate game or animation terminologies to increase the quality of communication, coordination, and team management but can also describe these terms to non-members to create a mutual understanding. (6E)

            

DD391    āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ 4                                         4(0-8-4)

             Digital Design Project 4

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DD390

             āļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļģāđ€āļĨāļ·āļ­āļāļ—āļģāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āđƒāļ™āļĢāļđāļ›āđāļšāļšāđ€āļāļĄāļŦāļĢāļ·āļ­āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āļŠāļ­āļ‡āļŦāļĢāļ·āļ­āļŠāļēāļĄāļĄāļīāļ•āļī āļ”āļīāļˆāļīāļ—āļąāļĨāļ­āļēāļĢāđŒāļ• āļ”āļīāļˆāļīāļ—āļąāļĨāļ„āļ­āļ™āđ€āļ—āļ™āļ•āđŒ āļŦāļĢāļ·āļ­āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļĨāļ°āļ§āļīāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāļ—āļĩāđˆāļ•āļ™āđ€āļ­āļ‡āļŠāļ™āđƒāļˆāļ—āļĩāđˆāļŠāļļāļ”āđ‚āļ”āļĒāđāļŠāļ”āļ‡āļĻāļąāļāļĒāļ āļēāļžāļ‚āļ­āļ‡āļ•āļ™āđƒāļ™āļ‚āļąāđ‰āļ™āļ•āļ­āļ™ Preproduction

             Based from students’ expressive interests in Pre-Production phase, this project either 2D/3D game, animation, digital art/content or VFX, will allow students to express their optimal capabilities in their chosen project.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students are able to design concepts that correspond with the needs of the target market by understanding the experience of users that is relative to the current industry. (1D, 1E)

             2. Able to develop digital content prototype that is based on the design ideas that is efficient and functional. (1F)

             3. can describe and possess the knowledge in creating complex digital art to present the unique characteristic of the art in the game project. (2A, 2C)

             4. Able to analyze problems and synthesis creative solutions during the development of the digital content while working under real industry environment. (2D)

             5.  Able to test, find bugs and fix the digital content to achieve quality through industry-based standard reviews. (3E)

             6.  Able to work well with others while serving position, assignments and job roles of team members with efficiency. (4A)

             7. Student can plan the process of production and development to the digital content including precise budgeting and time management. (4E)

             8.  Possess the determination to improve themselves and eager to learn new things from the topic planned. (5B)

             9. Students have an ability to work well among team members through negotiating, compromising which are beneficial towards working with developers from various fields of expertise. (6C)

             10. Students use appropriate digital content terminologies to increase the quality of communication, coordination, and team management but can also describe these terms to non-members to create a mutual understanding. (6E)

 

DD490    āđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ 5                                         4(0-8-4)

             Digital Design Project 5

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DD391

             āļ™āļąāļāļĻāļķāļāļĐāļēāļ—āļģāđ€āļĨāļ·āļ­āļāļ—āļģāđ‚āļ„āļĢāļ‡āļ‡āļēāļ™āđƒāļ™āļĢāļđāļ›āđāļšāļšāđ€āļāļĄāļŦāļĢāļ·āļ­āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āļŠāļ­āļ‡āļŦāļĢāļ·āļ­āļŠāļēāļĄāļĄāļīāļ•āļī āļ”āļīāļˆāļīāļ—āļąāļĨāļ­āļēāļĢāđŒāļ• āļ”āļīāļˆāļīāļ—āļąāļĨāļ„āļ­āļ™āđ€āļ—āļ™āļ•āđŒ āļŦāļĢāļ·āļ­āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļĨāļ°āļ§āļīāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāļ—āļĩāđˆāļ•āļ™āđ€āļ­āļ‡āļŠāļ™āđƒāļˆāļ—āļĩāđˆāļŠāļļāļ”āđ‚āļ”āļĒāđāļŠāļ”āļ‡āļĻāļąāļāļĒāļ āļēāļžāļ‚āļ­āļ‡āļ•āļ™

āđƒāļ™āļ‚āļąāđ‰āļ™āļ•āļ­āļ™ Production āđāļĨāļ° Postproduction

             Students will work on a 2D/3D game, animation, digital art/content or VFX project of their choosing to show their highest potential in the production and postproduction process.

                       āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

  1. Students are able to design concepts that correspond with the needs of the target market by understanding the experience of users that is relative to the current industry. (1D, 1E)

  2. Able to develop digital content prototype that is based on the design ideas that is efficient and functional. (1F)

             3. can describe and possess the knowledge in creating complex digital art to present the unique characteristic of the art in the game project. (2A, 2C)

             4. Able to analyze problems and synthesis creative solutions during the development of the digital content while working under real industry environment. (2D)

             5. Able to test, find bugs and fix the digital content to achieve quality through industry-based standard reviews. (3E)

             6. Able to work well with others while serving position, assignments and job roles of team members with efficiency. (4A)

             7. Student can plan the process of production and development to the digital content including precise budgeting and time management. (4E)

             8. Possess the determination to improve themselves and eager to learn new things from the topic planned. (5B)

             9. Students have an ability to work well among team members through negotiating, compromising which are beneficial towards working with developers from various fields of expertise. (6C)

             10. Students use appropriate digital content terminologies to increase the quality of communication, coordination, and team management but can also describe these terms to non-members to create a mutual understanding. (6E)

 

DD491    āļžāļ­āļĢāđŒāļ•āđ‚āļŸāļĨāļīāđ‚āļ­                                                            4(0-8-4)

             Portfolio

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļĢāļ§āļšāļĢāļ§āļĄāđāļŸāđ‰āļĄāļœāļĨāļ‡āļēāļ™ āđ‚āļ”āļĒāļŠāļēāļĄāļēāļĢāļ–āļˆāļąāļ”āđāļŠāļ”āļ‡āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļ‚āļ­āļ‡āļ•āļ™āđ€āļ­āļ‡āđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļ·āļ­āļ­āļēāļŠāļĩāļž āđ€āļžāļ·āđˆāļ­āđ€āļ•āļĢāļĩāļĒāļĄāļ„āļ§āļēāļĄāļžāļĢāđ‰āļ­āļĄāļŠāļģāļŦāļĢāļąāļšāļāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļ­āļēāļŠāļĩāļž āđƒāļ™āļ”āđ‰āļēāļ™āļāļēāļĢāļŠāļ­āļšāļŠāļąāļĄāļ āļēāļĐāļ“āđŒāļ‡āļēāļ™ āļāļēāļĢāļ—āļģāļ‡āļēāļ™āđƒāļ™āļĢāļ°āļ”āļąāļšāļ­āļļāļ•āļŠāļēāļŦāļāļĢāļĢāļĄ āđāļĨāļ°āļāļēāļĢāļˆāļąāļ”āđ€āļ•āļĢāļĩāļĒāļĄāđ€āļ­āļāļŠāļēāļĢāļ•āđˆāļēāļ‡āđ†

             Students taking this course will be able to gather portfolio and exhibit their creative work in a professional setting. Students will use the knowledge from this course to prepare themselves for the industry.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students are able to present themselves professionally and communicate using appropriate terminologies. (6E)

             2 .Students combined all the knowledge and elements from their studies and compile an industry standard portfolio focused on various objectives including visual continuity, business documents, traditional art portfolios, process and practice samples, digital portfolios, web sites, demo reels, and promotional items. (1E, 2A)

             3. Have the genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

 

DD300    āļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļ āļēāļ„āļŠāļ™āļēāļĄ (āļāļķāļāļ‡āļēāļ™)                                         3

             (Field Training)                                               (āđ„āļĄāđˆāļ™āđ‰āļ­āļĒāļāļ§āđˆāļē 240 āļŠāļąāđˆāļ§āđ‚āļĄāļ‡)

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļāļķāļāļ‡āļēāļ™āđƒāļ™āļŦāļ™āđˆāļ§āļĒāļ‡āļēāļ™āļŦāļĢāļ·āļ­āļ āļēāļ„āļ­āļļāļ•āļŠāļēāļŦāļāļĢāļĢāļĄāļ—āļĩāđˆāļ„āļ“āļ°āđ€āļŦāđ‡āļ™āļŠāļĄāļ„āļ§āļĢ āļ­āļĒāđˆāļēāļ‡āļ™āđ‰āļ­āļĒ 240 āļŠāļąāđˆāļ§āđ‚āļĄāļ‡

             Internship in an organization or studio approved by the program for at least 240 hours.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students are able to perform their tasks given to them by their supervisors. (3A)

             2.Students are able to analyze and define solutions to solve problems. (2C)

             3. Students have the responsibility to arrive on time and have the respect for the work that they perform. (5A)

             4. Students can describe in detail about the pipeline and possess more knowledge of the industry.  (4A,6A) 

             5. Students are able to manage, collaborate, negotiate, communicate and explores with other people amongst their team suitably. (4A,6C,6D,6E)

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DDG100  āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļžāļąāļ’āļ™āļēāđ€āļāļĄ                          4(0-8-4)

             Introduction to Design Process

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāđ‚āļ„āļĢāļ‡āļāļēāļĢ āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡ āļŦāļ™āđ‰āļēāļ—āļĩāđˆ āļ‚āļąāđ‰āļ™āļ•āļ­āļ™ āđāļĨāļ°āļŠāđˆāļ§āļ™āļ›āļĢāļ°āļāļ­āļšāļ•āđˆāļēāļ‡āđ†āļ—āļĩāđˆāļŠāļģāļ„āļąāļāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļāļĄ āļāļēāļĢāļ—āļģāđ€āļ­āļāļŠāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļāļēāļĢāļ—āļģāļ‡āļēāļ™āđ€āļāļĄ āļŠāļēāļĄāļēāļĢāļ–āļ—āļģāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļšāļāļĨāļļāđˆāļĄāđ‚āļ›āļĢāđāļāļĢāļĄāđ€āļĄāļ­āļĢāđŒāļˆāļēāļāļŠāļēāļ‚āļēāļ­āļ·āđˆāļ™āđ„āļ”āđ‰āđ‚āļ”āļĒāļ•āđ‰āļ­āļ‡āļĢāļąāļšāļœāļīāļ”āļŠāļ­āļšāđ€āļĢāļ·āđˆāļ­āļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāļāļĨāđ„āļĨāļāļēāļĢāđ€āļĨāđˆāļ™āļ āļēāļĒāđƒāļ™āđ€āļāļĄāļ”āđ‰āļ§āļĒāļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļ•āđŒ  (āđ„āļĄāđˆāļ­āļ™āļļāļāļēāļ•āđƒāļŦāđ‰āđƒāļŠāđ‰āđ€āļ­āļ™āļˆāļīāđ‰āļ™)

             This course will introduce students to working as a team and discover the design process as applied to interactive experiences. Students are not permitted to use Game Engines but scripting to explore, research, create proposals and experience.

 

 

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Can develop an efficient and innovative game from the knowledge and the analysis of the post-mortem. (1D)

             2. Able to deliver game project ideas and create prototype or proposals that can express the concept to others in the game production pipeline. (1F)

             3.Develop partnership skills through experiences with communicating, negotiating and compromising within team members. (6C)

             4. Able to use appropriate terminology to communicate ideas efficiently between team members of different fields such as between programmers and designers. (6E)

 

DDG110  āļŦāļĨāļąāļāļāļēāļĢāļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļŠāļīāļ‡āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ                                  4(3-2-7)

             Priciples of Interactive Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļŦāļĨāļąāļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļŠāļīāļ‡āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļœāļđāļāļžāļąāļ™āļĢāļ°āļŦāļ§āđˆāļēāļ‡āļĢāļ°āļšāļšāđāļĨāļ°āļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™ āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāļ‚āļ­āļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ„āļ§āļēāļĄāļŠāļ™āđƒāļˆāđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļœāļđāļāļžāļąāļ™ āļ„āļ§āļēāļĄāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļĢāļ°āļŦāļ§āđˆāļēāļ‡āđ€āļŠāļīāļ‡āļĨāļķāļāđāļĨāļ°āđ€āļŠāļīāļ‡āļ‹āđ‰āļ­āļ™ āđāļĨāļ°āļāļēāļĢāļ—āļ”āļŠāļ­āļšāļĢāļ°āļšāļšāļ­āļĒāđˆāļēāļ‡āļĄāļĩāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļž

             The course offers to explore the principles of interactive design to create engaging experiences. Students will get to study the nature of the design profession, how tension leads to engagement, and complexity versus depth and how to effectively test interactive experiences.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students will get to experience the design process especially in interactive design in both theory and practices. (1A, 2A)

             2.Students will utilize the principles of design process to analyze various games. (1D, 2C, 2E, 5B)

             3. Students able to modify and continue working on existing projects. (1E, 2B, 2D, 2E)

             4.Students are able to construct game prototypes and test prototypes along with other students and team members. Students can demonstrate listening skills and accept criticisms from others. (3A, 3B, 3C, 3D, 3E, 4A, 5A, 5B, 5D, 5E, 6A, 6B, 6C, 6D, 6E)

             5. Student are able to create game document / game development report with efficiency. (6A, 6B, 6E)

 

DDG130  āļžāļ·āđ‰āļ™āļāļēāļ™āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāđāļĨāļ°āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āđ‚āļ›āļĢāđāļāļĢāļĄ               4(3-2-7)

             āļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšāļš

             Introduction to Computer Technology and

             Programming for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļŠāđˆāļ§āļ™āļ›āļĢāļ°āļāļ­āļš āļŦāļĨāļąāļāļāļēāļĢāđāļĨāļ°āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļāļēāļĢāļ—āļģāļ‡āļēāļ™āļ‚āļ­āļ‡āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒ āļ„āļ“āļīāļ•āļĻāļēāļŠāļ•āļĢāđŒāļ—āļĩāđˆāđƒāļŠāđ‰āļāļąāļšāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āđāļĨāļ°āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āđ‚āļ›āļĢāđāļāļĢāļĄāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒ

             The course provides students with an introduction of the fundamental concepts on which computer components are based.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students demonstrate an understanding of principles and logic of problem solving through mathematics.

             2.Students utilize programming by using principles and logic of problem solving.

             3.By using the basis of science, computer science, physics and other technical skills, students are able to interpret problems in design and compose work. (3C) 

             4. Students are able to use logic and techniques in programming through scripting and visual scripting to efficiently develop work. (3F) 

 

 

 

 

 

DDG131  āļžāļ·āđ‰āļ™āļāļēāļ™āļŠāļ–āļīāļ•āļīāđāļĨāļ°āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                 3(3-0-6)

             Introductory Probality and statistics for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ„āļ“āļīāļ•āļĻāļēāļ•āļĢāđŒāļžāļ·āđ‰āļ™āļāļēāļ™āļ—āļēāļ‡āļ”āđ‰āļēāļ™āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđāļĨāļ°āļŠāļ–āļīāļ•āļī (āđ„āļĄāđˆāļ•āđ‰āļ­āļ‡āđƒāļŠāđ‰āļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļˆāļēāļāđāļ„āļĨāļ„āļđāļĨāļąāļŠ) āļāļēāļĢāļāļĢāļ°āļˆāļēāļĒāļ•āļąāļ§āļ‚āļ­āļ‡āļāļĨāļļāđˆāļĄāļ‚āđ‰āļ­āļĄāļđāļĨ āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļŠāļīāļ‡āļŠāļļāđˆāļĄāđāļĨāļ°āļ›āļĢāļīāļ āļđāļĄāļī āđ€āļ‡āļ·āđˆāļ­āļ™āđ„āļ‚āđāļĨāļ°āđ€āļŦāļ•āļļāļāļēāļĢāļ“āđŒ āļ•āļąāļ§āđāļ›āļĨāđāļšāļšāđ„āļĄāđˆāļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡ āļāļēāļĢāļ›āļĢāļ°āļĄāļēāļ“āļ„āđˆāļē āļāļēāļĢāļ—āļ”āļŠāļ­āļšāļŠāļĄāļĄāļ•āļīāļāļēāļ™ āļāļēāļĢāļ—āļ”āļŠāļ­āļšāđ„āļ„āļ§āđŒāļŠāđāļ„āļ§āļĢāđŒ (Chi-square tests)

             This course teaches the fundamentals of probability and statistics without calculus with topics including data representation, population mean, variance, and standard deviation, finite probabilities, events, conditional and marginal probability, discrete random variables, binomial distribution, normal distribution, sampling distributions for mean and variance, estimation of means, confidence intervals, hypothesis testing, inference, and chi-square tests.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. demonstrate the theory and able to adapt it into design work. (3C)

             2.Have the responsibility and respect in their personal abilities and does not commit to forgery, plagiarism or taken other ideas/answers from others. (5D)

 

DDG101  āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāļœāļĨāļīāļ•āļ”āļīāļˆāļīāļ—āļąāļĨ                                                 4(0-8-4)

             Introduction to Digital Production

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG100

             āļ‚āļąāđ‰āļ™āļ•āļ­āļ™ āļāļēāļĢāļ—āļģāđ€āļāļĄ āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļžāļ·āđ‰āļ™āļāļēāļ™āđƒāļ™āļāļēāļĢāļœāļĨāļīāļ•āđ€āļāļĄāļ”āļīāļˆāļīāļ—āļąāļĨ āļĻāļķāļāļĐāļēāļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āđƒāļ™āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™ āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āđƒāļ™āļāļēāļĢāļ›āļĢāļąāļšāđāļ•āđˆāļ‡ āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāđƒāļ™āđ€āļāļĄ āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ› āļāļēāļĢāļ™āļģāđ€āļ‚āđ‰āļēāđ€āļ‚āđ‰āļēāļĄāļđāļĨ āļĢāļ°āļšāļšāđ€āļŠāļĩāļĒāļ‡ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ‰āļēāļ āđāļĨāļ°āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āļģāļ‡āļēāļ™āđ€āļ›āđ‡āļ™āļāļĨāļļāđˆāļĄ āļŠāļēāļĄāļēāļĢāļ–āļ—āļģāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļšāđ‚āļ›āļĢāđāļāļĢāļĄāđ€āļĄāļ­āļĢāđŒāđ„āļ”āđ‰

             Introduction course to working within the modern working environment of digital game development such as working as a team with programmers. Topics will include workflows, methodologies and best practices towards game editors, components, basic scripting, importing art and audio, creation of level, input processing and source control.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Student studies the basic of design process from the beginning to completion. (2B)

             2.Students are able to select appropriate techniques in delivering data or creative artwork from traditional to digital medium. (1B)

             3. Students can use design or concept and create realistic and functional prototype efficiently which can be advance to production. (1F)

             4. In various environments, students can work well with others by organizing appropriate roles for team members. Students can describe the procedures and job contexts and employ the management system with efficiency. (4A)

 

DDG111  āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļāļĄ                                               3(3-0-6)

             Game Design Process

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG110

             āļ—āļĪāļĐāļŽāļĩāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļāļĄāļˆāļēāļāđ€āļāļĄāļ—āļąāđˆāļ§āđ„āļ› (Non-digital) āđ€āļŠāđˆāļ™ āđ€āļāļĄāļ—āļ­āļĒāļĨāļđāļāđ€āļ•āđ‹āļē āđ€āļāļĄāđ„āļžāđˆ āđ€āļāļĄāļāļĢāļ°āļ”āļēāļ™ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļāļŽāļāļ•āļīāļāļē āđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļ‡āļ·āđˆāļ­āļ™āđ„āļ‚āđāļĨāļ°āđ€āļŦāļ•āļļāļœāļĨāđƒāļ™āļāļēāļĢāđ€āļ‚āđ‰āļēāļ–āļķāļ‡āļāļĨāļļāđˆāļĄāđ€āļ›āđ‰āļēāļŦāļĄāļēāļĒāļ‚āļ­āļ‡āđ€āļāļĄ āļāļēāļĢāļ—āļģāđāļšāļšāļŠāļģāļĢāļ§āļˆāđāļĨāļ°āļ§āļīāļˆāļąāļĒ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĄāļ”āļļāļĨāđƒāļŦāđ‰āđāļāđˆāđ€āļāļĄ

             Students will be exposed to theory of non-digital games such as dice, card, and board games. This course will allow students to create their own game mechanics ruled by conditioning and rationing to reach targets groups, and players.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students will get to use the design process and design game mechanics by creating board game projects such as game with random mechanic, strategy game, game with strong theme. (1A, 1D, 1E, 1F, 2A, 2B, 2C, 2D, 2E)

             2. Students are able to construct game prototypes and test prototypes along with other students and team members. Students can demonstrate listening skills and accept criticisms from others. (3A, 3B, 3C, 3D, 3E, 4A, 5A, 5B, 5D, 5E, 6A, 6B, 6C, 6D, 6E)

             3.Students are able to create game document/game development report with efficiency. (6A, 6B, 6E)

 

 

 

 

 

 

DDG140  āļˆāļīāļ•āļ§āļīāļ—āļĒāļēāļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰āļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                                 3(3-0-6)

             Cognitive Psychology for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāđāļĨāļ°āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļāļēāļĢāļ—āļģāļ‡āļēāļ™āļ‚āļ­āļ‡āļˆāļīāļ•āđƒāļˆāđāļĨāļ°āļ›āļąāļāļāļēāļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļ›āļĢāļ°āļŠāļēāļ—āļ§āļīāļ—āļĒāļē āļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ„āļ§āļēāļĄāļŠāļ™āđƒāļˆ āļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰ āļ„āļ§āļēāļĄāļˆāļģ āļ„āļ§āļēāļĄāļ„āļīāļ”āļŠāļĢāđ‰āļēāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāļ•āļąāļ”āļŠāļīāļ™ āđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ‚āđ‰āļ­āļĄāļđāļĨ

             The nature of human mental processes is an emerging research and theoretical field. Topics that this class will cover include neuroscience, attention, perception, memory, creativity, decision making, and information processing.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can describe the fundamental topics, theories, and basic applications in cognition. (1A)

             2.Students can identify how cognitive processes operate in relation to each other, the brain and the environment. (1E)

             3. Students can explain cognitive effects and applied across environmental and mass media contexts including game production and design. (5C)

 

DDG210  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļĢāļ°āļšā                                                     3(3-0-6)

             System Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG111

             āļ­āļ­āļāđāļšāļšāļĢāļ°āļšāļšāļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļŠāļĄāļ”āļļāļĨāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ„āļ§āļēāļĄāļ‹āļąāļšāļ‹āđ‰āļ­āļ™āđ€āļ—āļĩāļĒāļšāļāļąāļšāļŠāļąāđ‰āļ™āđ€āļŠāļīāļ‡āđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāļĢāļ°āļšāļšāđ€āļāļĄ āđ€āļŠāđˆāļ™ āļĢāļ°āļšāļšāļāļēāļĢāļ•āđˆāļ­āļŠāļđāđ‰ āļĢāļ°āļšāļšāđ€āļĻāļĢāļĐāļāļāļīāļˆ āļĢāļ°āļšāļšāļ„āļĨāļąāļ‡ āļĢāļ°āļšāļšāļŠāļąāļ‡āļ„āļĄ āđ€āļ›āđ‡āļ™āļ•āđ‰āļ™

             This course teaches how to create interactive systems using proper balance in combat systems, economic systems, social systems, inventory, and finding complexity versus depth of system balancing.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students will be able utilized design process and create game system through board games such as combat system, movement system, movement and combat combined system. (1A, 1D, 1E, 1F, 2A, 2B, 2C, 2D, 2E)

             2. To have an understanding of the system, students must analyze digital game systems and create a new version in boardgame. (1A, 1D, 1E, 2A, 2B, 2C, 2D, 2E, 3A, 3B, 3C, 3E, 4D) 

             3. Students are able to construct game prototypes and test prototypes along with other students and team members. Students can demonstrate listening skills and accept criticisms from others. (3A, 3B, 3C, 3D, 3E, 4A, 5A, 5B, 5D, 5E, 6A, 6B, 6C, 6D, 6E)

                       4.Student are able to create game document/game development report with efficiency. (6A, 6B, 6E)

 

DDG200  āļāļēāļĢāļ§āļīāļˆāļąāļĒāļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™                                                        3(3-0-6)

             User Research

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ§āļīāļ˜āļĩāļāļēāļĢāđƒāļ™āļāļēāļĢāļ§āļīāļˆāļąāļĒāđāļĨāļ°āļ—āļ”āļŠāļ­āļšāļœāļđāđ‰āđƒāļŠāđ‰āļ‡āļēāļ™āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āļāļēāļĢāļ—āļ”āļŠāļ­āļšāļāļēāļĢāđƒāļŠāđ‰āļ‡āļēāļ™āļ”āđ‰āļ§āļĒāļ§āļīāļ˜āļĩāļāļēāļĢāļ—āļēāļ‡āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āļ‹āļķāđˆāļ‡āļ™āļąāļāļĻāļķāļāļĐāļēāļˆāļ°āļ—āļģāļāļēāļĢāđ€āļĨāļ·āļ­āļāļ§āļīāļ˜āļĩāļāļēāļĢāļ§āļīāļˆāļąāļĒ āļāļēāļĢāļāļģāļŦāļ™āļ”āļāļĨāļļāđˆāļĄāđ€āļ›āđ‰āļēāļŦāļĄāļēāļĒ āļāļēāļĢāļĢāļ§āļšāļĢāļ§āļĄāļ‚āđ‰āļ­āļĄāļđāļĨāđāļĨāļ°āļ™āļģāļĄāļēāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāļŦāļēāļ‚āđ‰āļ­āļŠāļĢāļļāļ› āđ€āļžāļ·āđˆāļ­āļŦāļēāļ§āļīāļ˜āļĩāđāļāđ‰āđ„āļ‚āļ›āļąāļāļŦāļēāđāļĨāļ°āļ™āļģāđ„āļ›āļ›āļāļīāļšāļąāļ•āļīāļˆāļĢāļīāļ‡āđƒāļ™āļ”āđ‰āļēāļ™āļ‚āļ­āļ‡āļāļēāļĢāļžāļąāļ’āļ™āļēāđ€āļāļĄāđƒāļ™āļĢāļđāļ›āđāļšāļšāļ•āđˆāļēāļ‡āđ†

             The emphasis of this course is to understand the basic principles of user research and testing methodologies through scientific and formal approach. Students will have a chance to study a selection of research methodologies, defining target groups, information gathering and solution analysis to solve problems that may occur in various game development.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students can describe design theories and hold user research and are able to differentiate between system and users. (1A, 1B, 1C, 1E)

             2.Students are able to integrate design ideas and complex research to deliver a tangible result to progress to testing and prevent future problems. (2B, 2C, 2D)

             3.Have the knowledge in selecting appropriate technology to disseminate and solve problems. (3A, 3B)

             4.Illustrate projects and deliver ideas with efficiency and concise context. (6A, 6C)

 

 

 

 

DDG201  āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļ—āļēāļ‡āļĻāļīāļĨāļ›āļ°                                                 3(3-0-6)

             Art Process

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļ§āļēāļ”āļĢāļđāļ›āļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™ āļāļēāļĢāđƒāļŠāđ‰āđ€āļŠāđ‰āļ™ āļĢāļđāļ›āļ—āļĢāļ‡ āđāļŠāļ‡āđ€āļ‡āļē āļŠāļąāļ”āļŠāđˆāļ§āļ™āļāļēāļĢāļĄāļ­āļ‡āđ€āļŦāđ‡āļ™ āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāđƒāļŠāđ‰āļŠāļĩ āļŦāļĨāļąāļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™āđāļĨāļ°āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž āļĢāļ§āļĄāļ–āļķāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒāļĻāļīāļĨāļ›āļ°

             This course provides basic knowledge of processes used in making art such as line, shape and form, proportion as well as basic use of colors. This course will include overview of Art History and basic theory of design and composition.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students have posess the knowledge in theory and basics of design, able to analyze and synthesize art work with the objective of acknowledging and communicating wtih the audiences. (1A)

             2. Students acknowledge and able to deliver drawings in 2D and 3D form appropriately based on notions of size, scale, shadows, surfaces and composition to conclude in a creative output. (1C)

             3. Students are able to develop and adapt their work by researching into various art style through ranges of historical period. (1D)

             4. Students able to integrate various principles of drawing including theorem, processes, researches, observation and prototypes and able to develop an aesthetically pleasing art work that is compelling for audiences. (2B)

 

DDG202  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ‰āļēāļāļ āļēāļĒāđƒāļ™āđ€āļāļĄ 1                                         3(3-0-6)

             Level Design 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ‰āļēāļāđƒāļ™āđ€āļāļĄ āđ‚āļ”āļĒāļĻāļķāļāļĐāļēāđāļĨāļ°āļ­āđ‰āļēāļ‡āļ­āļīāļ‡āļ›āļĢāļ°āđ€āļ āļ—āļ‚āļ­āļ‡āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļ—āļēāļ‡āļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄāļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† āļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļœāļ™āļ—āļĩāđˆ āļ‰āļēāļ āļāļēāļĢāļ§āļēāļ‡āļāļąāļšāļ”āļąāļ āļŦāļĢāļ·āļ­āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļāļĩāļ”āļ‚āļ§āļēāļ‡ āđāļĨāļ°āļāļēāļĢāļ§āļēāļ‡āļāļĨāđ‰āļ­āļ‡āđ€āļžāļ·āđˆāļ­āļāļģāļŦāļ™āļ”āļĄāļļāļĄāļĄāļ­āļ‡

             Designing environment in game, students will study and use references from various architectural type that correspond to maps, traps or controlling factors as well as obstacles to determine the appropriate positioning angles.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Able to choose appropriate mechanisms to transform design from traditional 2D drawing to modeling 3D models and 3D development in Game Engine. (1B)

             2. Students can identify 2D construction drawings and interpret into 3D spatial form with efficiency, accuracy and appropriately in both sizes and scale for future functional design production. (1C)

             3. Have knowledge of architectural history, design and creative work to utilize accurate references and adapt into environment and level design. (1D)

             4.  Able to transfer the 2D plan drawing into 3D Game Engine. (1F)

             5. Able to understand and integrate the process of designing in 2D architectural plan and develop 3D digital models through ideas, research, image output, modelling, testing and analysis for game development. (2B)

             6. Have the expertise in using the appropriate technology and develop designs through industry standard Game Engines. (3A)

             7.Have a genuine respect, honesty, and the work ethics towards the design and creative work by acknowledging references and information appropriately. (5D)

 

DDG211  āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļāļĄ 1                                                     3(3-0-6)

             Game Design 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG210

             āļŦāļĨāļąāļāļāļēāļĢāđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļ™āļģāđ„āļ›āđƒāļŠāđ‰āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļ„āļ§āļēāļĄāļŠāļ™āļļāļāļŠāļ™āļēāļ™āđāļĨāļ°āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļœāļđāđ‰āđ€āļĨāđˆāļ™āļāļąāļšāļ•āļąāļ§āđ€āļāļĄ āđ‚āļ”āļĒāđƒāļŠāđ‰āļŦāļĨāļąāļāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđāļĢāļ‡āļāļ”āļ”āļąāļ™ āļāļēāļĢāļŠāļ™āļ­āļ‡āļ•āļ­āļš āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđƒāļŦāđ‰āļāļąāļšāļœāļđāđ‰āđ€āļĨāđˆāļ™āđāļĨāļ°āļŠāļĢāđ‰āļēāļ‡āđ€āļ›āđ‰āļēāļŦāļĄāļēāļĒāđāļĨāļ°āļ„āļ§āļēāļĄāļ—āđ‰āļēāļ—āļēāļĒāđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļŠāļģāđ€āļĢāđ‡āļˆāđ‚āļ”āļĒāđƒāļŠāđ‰āļŠāđˆāļ§āļ™āļ›āļĢāļ°āļāļ­āļšāļ‚āļ­āļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļŠāļīāļ‡āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ

             Providing students with theory in game design that can create an entertaining and interactive experience for players. Topics will cover creating successful pressure, response, learning experiences, goals and challenges.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students are able to use the design process and create game systems through designing digital game projects such as designing action game, puzzle game, storytelling game, and adaptation game. (1A, 1D, 1E, 1F, 2A, 2B, 2C, 2D, 2E)

             2.To understand how different genres of games functions, students analyze different digital game system that are relatable to their personal project. (1A, 1D, 1E, 2A, 2B, 2C, 2D, 2E, 3A, 3B, 3C, 3E, 4D)

             3. Students can create a game digital prototype and proceed to testing the game with other students. Students are able to take ideas and criticism from others. (3A, 3B, 3C, 3D, 3E, 4A, 5A, 5B, 5D, 5E, 6A, 6B, 6C, 6D, 6E)

             4.Students are able to create design development/report documents with efficiency. (6A, 6B, 6E)

 

DDG230  āļŦāļĨāļąāļāļāļēāļĢāļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āđ‚āļ›āļĢāđāļāļĢāļĄāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā             4(3-2-7)

             Programming Foundations for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āđ‚āļ›āļĢāđāļāļĢāļĄāđ€āļŠāļīāļ‡āļ§āļąāļ•āļ–āļļāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āļ„āļĨāļēāļŠ āļŠāđˆāļ§āļ™āļœāļŠāļēāļ™ (interface) āļāļēāļĢāļŠāļ·āļšāļ—āļ­āļ” (Inheritance) āđāļĨāļ°āļāļēāļĢāļžāđ‰āļ­āļ‡āļĢāļđāļ› (Polymorphism) āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļ‚āđ‰āļ­āļĄāļđāļĨ

             Through exploring object-oriented programming expands the basic of programming skills in this course. Topics will include interfaces, polymorphism, and data structures as well as classes and inheritance.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

              1.Students can describe the principles and the methods in writing program through analyze and systematic planning. (2C)

             2.Students experience mathematics, logical analysis and problem solving that can be used in appropriate system development. (2D)

             3. Students learn about the basic of system design and planning that is used to create document/program plan to further develop into a complete program. (3C)

 

DDG310  āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļāļĄ 2                                                     3(3-0-6)

             Game Design 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG211

             āļŦāļĨāļąāļāļāļēāļĢāđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļ™āļģāđ„āļ›āđƒāļŠāđ‰āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āđāļĢāļ‡āļĒāļķāļ”āđ€āļŦāļ™āļĩāđˆāļĒāļ§āđāļĨāļ°āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļĢāļ°āļŦāļ§āđˆāļēāļ‡
āļœāļđāđ‰āđ€āļĨāđˆāļ™āļāļąāļšāļ•āļąāļ§āđ€āļāļĄ āđ‚āļ”āļĒāđƒāļŠāđ‰āļŦāļĨāļąāļāļāļēāļĢāđƒāļŠāđ‰āļžāļ·āđ‰āļ™āļ—āļĩāđˆāļ­āļĒāđˆāļēāļ‡āļĄāļĩāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļž āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ—āļĩāđˆāļĨāļ·āđˆāļ™āđ„āļŦāļĨ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ­āļēāļĢāļĄāļ“āđŒāļĢāđˆāļ§āļĄ āđ‚āļ”āļĒāļŠāļĢāđ‰āļēāļ‡āļ›āļŽāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ āļœāđˆāļēāļ™āļāļēāļĢāļ„āđ‰āļ™āļŦāļē āļ­āļēāļĢāļĄāļ“āđŒāļāļēāļĢāļĢāļąāļšāļĢāļđāđ‰ āđāļŸāļ™āļ•āļēāļ‹āļĩāđ€āļŦāļ™āļ·āļ­āļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢ

             Providing students with theory in game design that can create an engaging and interactive experience for players. Topics will cover continuous movement, player flow, engaging emotion through interactive discovery, creating sensation, and fantasy.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Upon receiving a project brief, students are able to declare a design process derived from relatable theories. From reference research to creating prototypes, students can respond to the given brief either successfully or not. Students can disclose reasons through testing and analysing to better their design until submission. (2B)

             2. Students can select appropriate tools to help realizing their design that are fully tangible and functional. (3A)

             3. Students possess the ability to use a sourcing system that can store their game data. (3D)

             4.  Being a game designer and creator, have genuine respect, honesty and work ethics towards creative work. (5D)

 

DDG330  āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļ•āđŒāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                                     3(3-0-6)

             Scripting Languages for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

              āļĻāļķāļāļĐāļēāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļ•āđŒ āđ€āļžāļ·āđˆāļ­āļŠāđˆāļ§āļĒāđƒāļ™āļāļēāļĢāļžāļąāļ’āļ™āļēāđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āđƒāļ™āļāļēāļĢāļ—āļģ
āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđāļĨāļ°āļāļēāļĢāļžāļąāļ’āļ™āļēāđ€āļāļĄāļœāđˆāļēāļ™āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™

             An introduction to programming and scripting to students in order to aid digital artists in developing tools in animation and games in game engines.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can use various tools and scripting languages in creating work through Game Engine. (3A)

             2. Students can describe the principles of using tools in game engine which can be adapted to various game development. (3B)

             3. Students possess the basics knowledge in managing different file types in game engine. (3D)

             4. Students can design a sensible project including file structure, system architecture, and information system to develop a game project that is efficient and suitable. (3F)

 

DDG311  āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļāļĄ 3                                                     3(3-0-6)

             Game Design 3

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDG310

             āļŦāļĨāļąāļāļāļēāļĢāđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļ™āļģāđ„āļ›āđƒāļŠāđ‰āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āđāļĢāļ‡āļĒāļķāļ”āđ€āļŦāļ™āļĩāđˆāļĒāļ§āđāļĨāļ°āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļœāļđāđ‰āđ€āļĨāđˆāļ™āļāļąāļšāļ•āļąāļ§āđ€āļāļĄ āđ‚āļ”āļĒāđƒāļŠāđ‰āļŦāļĨāļąāļāļāļēāļĢāđ‚āļ•āđ‰āļ•āļ­āļšāļŦāļĢāļ·āļ­āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļ„āļ§āļēāļĄāđāļ›āļĨāļāđƒāļŦāļĄāđˆāđƒāļ™āļāļēāļĢāļ­āļ­āļāđāļšāļš āļāļēāļĢāđƒāļŠāđ‰āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļœāđˆāļēāļ™āļŠāļąāļĄāļžāļąāļ™āļ˜āļ āļēāļž āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ­āļēāļĢāļĄāļ“āđŒāļĢāđˆāļ§āļĄāļœāđˆāļēāļ™āļāļēāļĢāđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡
āļāļēāļĢāđāļŠāļ”āļ‡āļ­āļ­āļ āđāļĨāļ°āļāļēāļĢāļ›āļĨāļ”āļ›āļĨāđˆāļ­āļĒ

             This course provides students with theory in game design creating a new interactive experience for players. Students will learn about building relationships through story building, creating emotions through connection and creating engagement through expressive catharsis.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can identify 2D construction drawings and interpret into 3D spatial form with efficiency, accuracy and appropriately in both sizes and scale for future functional design production. (1C)

             2. Can develop an efficient and innovative game from the knowledge and the analysis of the post-mortem. (1D)

             3. Able to develop creative work and unique characteristic to the game that correspond to the needs of the market and current/future trend of technology while considering the current experiences of players. (1E)

             4. Able to transfer and interpret the information on the design document and create a game prototype that can be referenced and proceed to production. (1F)

             5.Able to understand and integrate the design process for game and digital media through ideas, research, image output, modelling, testing and analysis for 3D game prototype to proceed into game production. (2B)

             6.display ability in analysing information into knowledge and methods in fixing problems (bugs) from past games in order to help and increase the efficiency in development of future games. (2E)

             7.Have the expertise in using the appropriate industry standard software and technology to develop designs and game pieces. (3A)

             8. Hold the knowledge and understanding of techniques in programming through scripting languages or visual scripting to increase the efficiency of game development. (3F)

āļŠāļēāļ‚āļēāļ§āļīāļŠāļēāđ€āļ­āļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļĨāļ°āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļāļĄ

​

DDA100  āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļœāđˆāļēāļ™āļĨāļēāļĒāđ€āļŠāđ‰āļ™ 1                                              3(3-0-6)

             The Language of Drawing 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļē āđ€āļ—āļ„āļ™āļīāļ„āđāļĨāļ°āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāļ‚āļ­āļ‡āļāļēāļĢāļ§āļēāļ” āļĨāļēāļĒāđ€āļŠāđ‰āļ™ āđāļŠāļ‡ āđ€āļ‡āļē āđāļĨāļ°āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļŠāļąāļ”āļŠāđˆāļ§āļ™āđ€āļŠāļīāļ‡āļĄāļīāļ•āļī (perspective) āļāļēāļĢāđ€āļĨāļ·āļ­āļāđƒāļŠāđ‰āļ§āļąāļŠāļ”āļļ āļ­āļļāļ›āļāļĢāļ“āđŒ āļāļēāļĢāļŠāļąāļ‡āđ€āļāļ• āļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāļ­āļĒāđˆāļēāļ‡āļĄāļĩāļŦāļĨāļąāļāļāļēāļĢ
āļāļēāļĢāļ„āđ‰āļ™āļ„āļ§āđ‰āļē āļāļēāļĢāđƒāļŠāđ‰āđāļŦāļĨāđˆāļ‡āļ­āđ‰āļēāļ‡āļ­āļīāļ‡ āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒāđāļĨāļ°āļāļēāļĢāļ§āļīāļžāļēāļāļĐāđŒāļ‡āļēāļ™āļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļˆāļēāļāļœāļĨāļ‡āļēāļ™āļ‡āļēāļ™āļ—āļĩāđˆāđ„āļ”āđ‰āļĢāļąāļšāļāļēāļĢāļĒāļ­āļĄāļĢāļąāļšāđāļĨāļ°āļĄāļĩāļŠāļ·āđˆāļ­āđ€āļŠāļĩāļĒāļ‡āđƒāļ™āļšāļĢāļīāļšāļ—āļ•āđˆāļēāļ‡āđ†

             This course will exploit the nature of drawing by applying various techniques such as perspective drawing, using materials and equipment through critical observation. Students will be encouraged to learn and apply reference research, basic drawing sequences, line drawing and theoretical frameworks including history of art.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students know how to use appropriate tools and design process in creating various drawings through exploration of techniques, interpretation, analysis, observation and expression. (1A, 1B, 1C, 1D)

             2. Students are able to use appropriate technology, references, researches and past experiences to create unique and creative artwork. (2E)

             3. practices and apply basic theorem to drawing 2D and 3D forms including perspective drawing.

             4. Students demonstrate the responsibilities and is passionate about self-development and goal attaining.

 

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DDA101  āđ‚āļ—āļ™ āļŠāļĩ āđāļĨāļ°āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļš 1                                             3(3-0-6)

             Tone, Color, and Composition 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāđƒāļŠāđ‰āļŠāļĩāđƒāļ™āļĢāļđāļ›āđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāđƒāļ™āļāļēāļĢāļāļģāļŦāļ™āļ”āđāļŠāļ‡āđāļĨāļ°āđ€āļ‡āļē āļ—āļĪāļĐāļŽāļĩāļŠāļĩ āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļŠāļĩ āļ„āļļāļ“āļŠāļĄāļšāļąāļ•āļīāļ‚āļ­āļ‡āđāļŠāļ‡āļ—āļĩāđˆāļŠāđˆāļ‡āļœāļĨāļ•āđˆāļ­āļāļēāļĢāđƒāļŠāđ‰āļŠāļĩāđƒāļ™āļŠāļ āļēāļ§āļāļēāļĢāļ“āđŒāļ•āđˆāļēāļ‡āđ† āđ€āļŠāđˆāļ™ āļšāļĢāļĢāļĒāļēāļāļēāļĻ āļœāļ·āđ‰āļ™āļœāļīāļ§āļ§āļąāļŠāļ”āļļāļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† āđ€āļ›āđ‡āļ™āļ•āđ‰āļ™ āļāļēāļĢāđƒāļŠāđ‰āļŠāļĩāļāļģāļŦāļ™āļ”āļ­āļēāļĢāļĄāļ“āđŒāļ āļēāļžāđ€āļžāļ·āđˆāļ­āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢ āļŦāļĨāļąāļāđƒāļ™āļāļēāļĢāļˆāļąāļ”āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļāļēāļĢāđƒāļŠāđ‰āļŠāļĩāļ‚āļ­āļ‡āļĻāļīāļĨāļ›āļīāļ™āļ—āļĩāđˆāļĄāļĩāļŠāļ·āđˆāļ­āđ€āļŠāļĩāļĒāļ‡āđāļĨāļ°āļāļēāļĢāļˆāļąāļ”āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž

             This course will explore the use of traditional light intensity, color theory and color scheme to identify the effect light has on various conditions like environment and surfaces. Topics will include exploring effective colors for communicating emotion, composition and engaging in the studies of master’s painting to understand the composition and color techniques.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Develop the fundamental knowledge and skills to express themselves aesthetically and creatively through color. (1A, 1B)

             2. Develops the fundamental skills to create and improve artwork or design products by manipulation of media and techniques with a focus on recognizing and manipulating specific color harmonies and contrasts. (1C)

             3. Possesses the ability to use color in sophisticated problem solving assignments as well as be prepared for future industry related problems. (2D)

 

DDA102  āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļŠāļīāđˆāļ‡āļĄāļĩāļŠāļĩāļ§āļīāļ• 1                                               3(0-6-3)

             Life Drawing 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļˆāļēāļāļŦāļļāđˆāļ™āļ™āļīāđˆāļ‡ āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļāļēāļĢāļŠāļąāļ‡āđ€āļāļ•  āļĻāļķāļāļĐāļēāļˆāļēāļāļĄāļļāļĄāļĄāļ­āļ‡āļŠāļēāļĄāļĄāļīāļ•āļīāļ–āđˆāļēāļĒāļ—āļ­āļ”āļŠāļđāđˆāļ āļēāļžāđƒāļ™āđāļ™āļ§āđāļāļ™āļŠāļ­āļ‡āļĄāļīāļ•āļī āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļāļēāļĢāļˆāļģāļĨāļ­āļ‡āļĄāļļāļĄāļĄāļ­āļ‡āļ—āļēāļ‡āļŠāļēāļĒāļ•āļēāļ”āđ‰āļ§āļĒāļāļēāļĢāļ§āļēāļ”āļ āļēāļž āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļ”āđ‰āļēāļ™āļāļēāļĢāļ§āļąāļ”āļ‚āļ™āļēāļ”āļŠāļąāļ”āļŠāđˆāļ§āļ™āļ”āđ‰āļ§āļĒāļŠāļēāļĒāļ•āļē āļĻāļķāļāļĐāļēāļ§āļēāļ”āļ āļēāļžāļĨāļąāļāļĐāļ“āļ°āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļˆāļēāļāļŦāļļāđˆāļ™āļ™āļīāđˆāļ‡āļĢāļđāļ›āļĢāđˆāļēāļ‡āđ€āļĢāļĩāļĒāļšāļ‡āđˆāļēāļĒ
āđāļĨāļ°āļžāļąāļ’āļ™āļēāđ„āļ›āļŠāļđāđˆāļāļēāļĢāļĻāļķāļāļĐāļēāļ§āļēāļ”āļ āļēāļžāļŦāļļāđˆāļ™āļ™āļīāđˆāļ‡āļĢāļđāļ›āļĢāđˆāļēāļ‡āļ‹āļąāļšāļ‹āđ‰āļ­āļ™ āļĻāļķāļāļĐāļēāļāļēāļĢāļ§āļēāļ”āļ āļēāļžāđ€āļžāļ·āđˆāļ­āļˆāļģāļĨāļ­āļ‡āļĨāļąāļāļĐāļ“āļ° āļĢāļđāļ›āļĢāđˆāļēāļ‡ āļĢāļđāļ›āļ—āļĢāļ‡ āļ›āļĢāļīāļĄāļēāļ•āļĢ āļĨāļąāļāļĐāļ“āļ°āļžāļ·āđ‰āļ™āļœāļīāļ§āļŦāļĨāļēāļĒāļĢāļđāļ›āđāļšā āļ—āļąāļĻāļ™āļĩāļĒāļ āļēāļž āđāļĨāļ°āļˆāļąāļ”āļ§āļēāļ‡āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž āļĻāļķāļāļĐāļēāļāļēāļĢāļ§āļēāļ”āđ€āļŠāđ‰āļ™āđ€āļžāļ·āđˆāļ­āļ–āđˆāļēāļĒāļ—āļ­āļ”āļĨāļąāļāļĐāļ“āļ°āđāļŠāļ‡āđāļĨāļ°āđ€āļ‡āļē āļāļķāļāļ—āļąāļāļĐāļ°āļāļēāļĢāđƒāļŠāđ‰āļ”āļīāļ™āļŠāļ­āļ§āļēāļ”āđ€āļŠāđ‰āļ™āđƒāļ™āļŦāļĨāļēāļāļŦāļĨāļēāļĒāļĨāļąāļāļĐāļ“āļ° āļāļķāļāļ—āļąāļāļĐāļ°āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļ§āļąāļ•āļ–āļļāļ•āđˆāļēāļ‡āđ† āđāļĨāļ°āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļŠāļąāļ”āļŠāđˆāļ§āļ™āļĄāļ™āļļāļĐāļĒāđŒāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļ”āđ‰āļ§āļĒāļāļēāļĢāđ€āļŠāļĢāļīāļĄāļ„āļļāļ“āļ„āđˆāļēāļ„āļ§āļēāļĄāļ›āļĢāļ°āļ“āļĩāļ•āļ‡āļ”āļ‡āļēāļĄ

             Through investigation, observation and studies of the human body, skeletal system, muscle form and gesture, basic human anatomy is the main focus of this course. The topic will allow students to apply their drawing skills through capturing the human body in various environments of gesture and lighting towards delivering accurate proportions in drawings and design.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students have the skills and are able to relay both 2D drawings and 3D drawings appropriately with a focus on size, proportion, light and shadow, surface and composition. (1C)

             2.Students integrate concepts with theory of drawing as well as relatable theories in concept development, research, observation and modeling to deliver creative work that is both interesting and exquisite. (2B)

             3.Have a genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modify other artist’s work into their own. (5D)

DDA103  āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļœāđˆāļēāļ™āļĨāļēāļĒāđ€āļŠāđ‰āļ™ 2                                              3(3-0-6)

             Language of Drawing 2

             āļ§āļīāļ‚āļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA100

             āļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļžāļ·āđ‰āļ™āļāļēāļ™āļˆāļēāļāļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļœāđˆāļēāļ™āļĨāļēāļĒāđ€āļŠāđ‰āļ™ 1 āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āļŦāļĨāļąāļāļāļēāļĢāđƒāļ™āļāļēāļĢāđƒāļŠāđ‰āļ—āļĪāļĐāļŽāļĩāļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļ āļēāļžāļŠāļąāļ”āļŠāđˆāļ§āļ™āđ€āļŠāļīāļ‡āļĄāļīāļ•āļī (Perspective)  āđƒāļ™āļāļēāļĢāđ€āļ›āđ‡āļ™āđāļšāļšāļĢāđˆāļēāļ‡āđƒāļŦāđ‰āļŠāļīāđ‰āļ™āļ‡āļēāļ™ āļĄāļĩāļ›āļĢāļīāļĄāļēāļ•āļĢ āļĢāļ°āļĒāļ°āļĄāļīāļ•āļī āļ—āļĩāđˆāļŠāļĄāļšāļđāļĢāļ“āđŒ āļ­āļąāļ•āļĢāļēāļŠāđˆāļ§āļ™ āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡āļ—āļąāđ‰āļ‡āđƒāļ™āļ āļēāļžāļ™āļīāđˆāļ‡āđāļĨāļ°āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™

             To apply the knowledge learnt from Language of Drawing 1 and recreate the sensation of depth and volume. Students will put a focus on the method of perspective drawing and construction drawing through planar and value strategies to ensure the consistency and legitimacy in art and animation.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students need to interpret, apply the fundamental concepts in drawing. Gesture, volume, proportions, with different mediums for crafting coherent drawings. (1C)

             2.Students need to show an ability to design, use human anatomy in various contexts to defend critical interpretations concerning the volume, proportions and gesture. (1B)

             3.Students need to have genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

 

DDA104  āđ‚āļ—āļ™ āļŠāļĩ āđāļĨāļ°āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļš 2                                             3(3-0-6)

             Tone Color, and Composition 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA101

             āļ™āļģāļ—āļĪāļĐāļŽāļĩāļ—āļĩāđˆāđ„āļ”āđ‰āļˆāļēāļāļ§āļīāļŠāļēāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āļĄāļēāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļ āļēāļžāļ›āļĢāļ°āļāļ­āļšāļŦāļĢāļ·āļ­āļ āļēāļžāļ•āđ‰āļ™āđāļšāļšāđ€āļžāļ·āđˆāļ­āļ‡āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āđ€āļāļĄ āđƒāļ™āļĢāļ°āļšāļšāļ”āļīāļˆāļīāļ—āļąāļĨ

             This course continues to build the application of concepts studied earlier through theories, techniques, and practices of Prerequisite Course and apply to subsequent coursework in digital animation or game.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students need to show an ability to perceive values of diverse forms of art/design in various contexts to defend critical interpretations concerning the significance of artistic expression using color, values and composition to craft and create coherent artworks. (1B)

             2. Students can interpret context and successfully render objects, landscapes and figures in multiple lighting scenarios in both value and color from observation and imagination. (1C)

             3.The students need to use creative critical thinking skills to solve current industry-related problems in all dimensions on real world projects as well as be prepared to identify future related keeping in mind the theory and practice for crafting eye catching illustrations. (2D)

             4. Students need to have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

             5.Student need to formulate Diagram, Flowchart, Concept Sketch/design Interpret and deliver concepts from different contexts such as literatures, fiction, researches, production plan and generate critically concise and/or elaborate details through various forms such as diagrams, flowchart, concept sketch/design, or ideas either provoked logically or intuitively. (6A)

 

 

DDA110  āļžāļ·āđ‰āļ™āļāļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ 1                                                    3(3-0-6)       

             Animation Basic 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ—āļ„āļ™āļīāļ„āđāļĨāļ°āļŦāļĨāļąāļāļāļēāļĢāļ‚āļ­āļ‡āļāļēāļĢāļ—āļģāđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāļ—āļĩāđˆāļĄāļĩāļ­āļĒāļđāđˆāļŦāļĨāļēāļāļŦāļĨāļēāļĒ āđ€āļ§āļĨāļēāđāļĨāļ°āļ„āļ§āļēāļĄāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļāļąāļšāļžāļ·āđ‰āļ™āļ—āļĩāđˆ āļāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ§āļēāļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢāđƒāļ™āļ‰āļēāļ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ—āđˆāļēāļ—āļēāļ‡āļ•āđ‰āļ™āđāļšāļš āļāļēāļĢāļĻāļķāļāļĐāļēāļ„āđ‰āļ™āļ„āļ§āđ‰āļēāļāļąāļšāļ—āđˆāļēāļ—āļēāļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļŠāđˆāļ§āļ‡āļĢāļ°āļĒāļ°āđ€āļ§āļĨāļēāđƒāļŦāđ‰āļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļāļąāļšāļ›āļĢāļīāļĄāļēāļ•āļĢāđāļĨāļ°āļ™āđ‰āļģāļŦāļ™āļąāļ āđāļĨāļ°āļāļēāļĢāļĻāļķāļāļĐāļēāļœāļĨāļ‡āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āļ—āļĩāđˆāļĄāļĩāļŠāļ·āđˆāļ­āđ€āļŠāļĩāļĒāļ‡āđƒāļ™āļ­āļ”āļĩāļ•

             This course explores the history and principles of animation through various traditional animation techniques. Other topics will include timing and spacing, stagecraft, choreography, motion research and analysis, effective timing, mass and volume control. Students will get to analyze animation masterpieces.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students can describe the process of creating animation based on the 12 principles. Students are able to adapt those principles into their personal animation, create basic animation which is realistic in weight and movement as well as present their work through good composition. (1A)

             2.Possess an overview of history of animation and the knowledge in various animation styles. Students are able to recognise the importance of change and development in different animation periods. (2A)

             3.Have a genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modify other artist’s work into their own. (5D)

             4.Students have a sense of responsibility by following proper guideline and submit their work on time. (5A)

             5.Students are able to use appropriate software and have experience with Toon Boom Harmony in creating animation. (3A)

             6.Students can identify different file types and are able to store and deliver different files with appropriateness and efficiency. (3D)

​

 

DDA111  āļžāļ·āđ‰āļ™āļāļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ 2                                                    3(3-0-6)

             Animation Basic 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA110

             āļĻāļķāļāļĐāļēāđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡āļˆāļēāļāļ§āļīāļŠāļēāļāđˆāļ­āļ™āļŦāļ™āđ‰āļē āđāļ•āđˆāđ€āļ™āđ‰āļ™āļāļēāļĢāđāļŠāļ”āļ‡āļ­āļ­āļāļ—āļēāļ‡āļŠāļĩāļŦāļ™āđ‰āļēāđāļĨāļ°āļ—āđˆāļēāļ—āļēāļ‡āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ āļāļēāļĢāđ€āļāđ‡āļšāļĢāļēāļĒāļĨāļ°āđ€āļ­āļĩāļĒāļ” āļŠāļąāļ”āļŠāđˆāļ§āļ™āđ€āļŠāļīāļ‡āļĄāļīāļ•āļīāļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡ (Perspective) āđƒāļ™āļ‚āļ“āļ°āļ—āļĩāđˆāļĄāļĩāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§

             This course will further develop the concepts and techniques of traditional animation style from Animation Basic 1. An emphasis will be put on character development as students will need to consider expression of personality, mood, thought and attitude of the character in an appropriate perspective during motion movement.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.can identify the difference between keyframe, breakdown, inbetween and

how to use them in the process appropriately by organising and mark timing for the keyframe to deliver stories. (1A)

             2.Able to deliver character animation that can express themselves realistically and lively. The characters should be able to express emotions through facial feature and body language and movement. (1C)

             3.Have genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modifying other artist’s work into their own. (5D)

             4.Students have a sense of responsibility by following proper guidelines and submitting their work on time. (5A)

             5.Students are able to use appropriate software and have experience with Toon Boom Harmony in creating animation. (3A, 3B)

 

DDA200  āļāļēāļĒāļ§āļīāļ āļēāļ„                                                               3(3-0-6)

             Human Anatomy

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĢāļ°āļšāļšāđ‚āļ„āļĢāļ‡āļāļĢāļ°āļ”āļđāļ āļĢāļ°āļšāļšāļāļĨāđ‰āļēāļĄāđ€āļ™āļ·āđ‰āļ­āļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļāļēāļĢāļˆāļģāđāļ™āļāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āđāļāļ™āļŦāļĨāļąāļāļ•āļēāļĄāđāļ™āļ§āļāļĢāļ°āļ”āļđāļāļŠāļąāļ™āļŦāļĨāļąāļ‡ āļĢāļĒāļēāļ‡āļ„āđŒ āđāļĨāļ°āļĢāļ°āļšāļšāļ­āļ§āļąāļĒāļ§āļ°āļ āļēāļĒāđƒāļ™ āļŦāļ™āđ‰āļēāļ—āļĩāđˆāļāļēāļĢāļ—āļģāļ‡āļēāļ™āļ—āļĩāđˆāļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āđ€āļāļ·āđ‰āļ­āļŦāļ™āļļāļ™āļāļąāļ™āļ‚āļ­āļ‡āļĢāļ°āļšāļšāļāļĢāļ°āļ”āļđāļāđāļĨāļ°āļāļĨāđ‰āļēāļĄāđ€āļ™āļ·āđ‰āļ­āļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļĻāļķāļāļĐāļēāļāļēāļĢāļĢāļ°āļšāļļāļŠāļ·āđˆāļ­āļ āļēāļĐāļēāļĨāļ°āļ•āļīāļ™āļ‚āļ­āļ‡āļ­āļ§āļąāļĒāļ§āļ°āđ‚āļ„āļĢāļ‡āļāļĢāļ°āļ”āļđāļ āđāļĨāļ°āļāļĨāđ‰āļēāļĄāđ€āļ™āļ·āđ‰āļ­ āļĻāļķāļāļĐāļēāļĢāļ°āļšāļšāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ‚āđ‰āļ­āļ•āđˆāļ­āļĢāļ°āļšāļšāļāļĢāļ°āļ”āļđāļāđāļĨāļ°āļĢāļ°āļšāļšāļāļĨāđ‰āļēāļĄāđ€āļ™āļ·āđ‰āļ­ āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļ„āļ§āļēāļĄāđ€āļ‚āđ‰āļēāđƒāļˆāļžāļ·āđ‰āļ™āļāļēāļ™āļŠāļđāđˆāļāļēāļĢāļ™āļģāđ„āļ›āđƒāļŠāđ‰āđƒāļ™āļ‡āļēāļ™āļ”āđ‰āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™ āļĻāļķāļāļĐāļēāļāļēāļĒāļ§āļīāļ āļēāļ„āļŠāļąāļ•āļ§āđŒāļŠāļ­āļ‡āļ‚āļē āļŠāļĩāđˆāļ‚āļēāđāļĨāļ°āļŠāļąāļ•āļ§āđŒāļ›āļĩāļ āļ—āļĩāđˆāļĄāļĩāđāļ™āļ§āđāļāļ™āļŦāļĨāļąāļāļāļĢāļ°āļ”āļđāļāļŠāļąāļ™āļŦāļĨāļąāļ‡ āļĻāļķāļāļĐāļēāļŠāļĢāļĩāļĢāļ°āļ‚āļ­āļ‡āđāļĄāļĨāļ‡āļ›āļĩāļāđāļ‚āđ‡āļ‡ āļ›āļĩāļāļ­āđˆāļ­āļ™ āđāļĨāļ°āđ„āļĄāđˆāļĄāļĩāļ›āļĩāļ

             āļāļēāļĢāļĻāļķāļāļĐāļēāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļŦāļ™āđ‰āļēāļ—āļĩāđˆāđāļĨāļ°āļ•āļģāđāļŦāļ™āđˆāļ‡āļ‚āļ­āļ‡āđ‚āļ„āļĢāļ‡āļāļĢāļ°āļ”āļđāļāđāļĨāļ°āļāļĨāđ‰āļēāļĄāđ€āļ™āļ·āđ‰āļ­āļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āļ—āļĩāđˆāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āđāļĨāļ°āļāļēāļĢāđāļŠāļ”āļ‡āļ­āļ­āļāļ–āļķāļ‡āļ­āļēāļĢāļĄāļ“āđŒ āļāļēāļĢāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļĢāļ§āļĄāļ–āļķāļ‡āļŠāļąāļ•āļ§āđŒāļŠāļ­āļ‡āļ‚āļē āļŠāļĩāđˆāļ‚āļē āļ™āļ āđāļĄāļĨāļ‡ āļŠāļąāļ•āļ§āđŒāđ€āļĨāļ·āđ‰āļ­āļĒāļ„āļĨāļēāļ™ āđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āđƒāļ™āļ‡āļēāļ™āļ­āļ­āļāđāļšāļšāđāļĨāļ°āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™

             This course will explore both live models and anatomical references to identify the purpose of skeletal and muscular structure causing kinetic movements and expressive emotion. This course will also cover biped and quadruped animals, birds, insects and reptiles to encourage accurate future applications in art and animated work.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.By studying the basic theory of anatomy and elements of physiology, students are able to adapt into design and drawing to recreate replicas of human, biped and poultry. (1A)

             2. Students integrate the concept of drawing humans with human anatomy data by observation, additional research and develop into exquisite art work. (2B)

             3. Have genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modifying other artist’s work into their own. (5D)

 

DDA201  āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļŠāļīāđˆāļ‡āļĄāļĩāļŠāļĩāļ§āļīāļ• 2                                               3(0-6-3)

             Life Drawing 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA102

             āļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡āļˆāļēāļ āļĻāļķāļāļĐāļēāđāļĨāļ°āļāļķāļāļ›āļāļīāļšāļąāļ•āļīāļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļĢāđˆāļēāļ‡āļāļēāļĒāļĄāļ™āļļāļĐāļĒāđŒ āļˆāļēāļāļāļēāļĢāļŠāļąāļ‡āđ€āļāļ•āļŦāļļāđˆāļ™āļ™āļīāđˆāļ‡āđāļĨāļ°āļĄāļ™āļļāļĐāļĒāđŒāļˆāļĢāļīāļ‡ āđ‚āļ”āļĒāļ„āļģāļ™āļķāļ‡āļ–āļķāļ‡āļāļēāļĢāļ§āļąāļ”āļŠāļąāļ”āļŠāđˆāļ§āļ™āļĢāđˆāļēāļ‡āļāļēāļĒāļ”āđ‰āļ§āļĒāļŠāļēāļĒāļ•āļēāļ›āļĢāļ°āļāļ­āļšāļāļąāļšāļ—āļĪāļĐāļŽāļĩāļāļēāļĒāļ§āļīāļ āļēāļ„āļĻāļēāļŠāļ•āļĢāđŒāļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāđŒ āļžāļąāļ’āļ™āļēāļāļēāļĢāļ§āļēāļ”āļ āļēāļžāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āđāļĨāļ°āđāļŠāļ‡āđ€āļ‡āļēāļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡ āđāļĨāļ°āļŠāļēāļĄāļēāļĢāļ–āļˆāļģāđāļ™āļāļ„āļ§āļēāļĄāđāļ•āļāļ•āđˆāļēāļ‡āļ‚āļ­āļ‡ āļ­āļēāļĒāļļ āđ€āļžāļĻ āđāļĨāļ°āđ€āļŠāļ·āđ‰āļ­āļŠāļēāļ•āļī āļĻāļķāļāļĐāļēāđāļĨāļ°āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļĄāļ™āļļāļĐāļĒāđŒāļ—āļĩāđˆāđāļŠāļ”āļ‡āļ—āđˆāļ§āļ‡āļ—āđˆāļēāļ•āđˆāļēāļ‡āđ† āđāļĨāļ°āļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļāļ­āļšāđ€āļŠāđˆāļ™āļœāļ·āļ™āļœāđ‰āļēāļ„āļĨāļļāļĄāļĢāđˆāļēāļ‡āļāļēāļĒ āļ­āļļāļ›āļāļĢāļ“āđŒāļ—āļĩāđˆāđƒāļŠāđ‰āļāļēāļĢāļŠāļ§āļĄāđƒāļŠāđˆāļŦāļĢāļ·āļ­āļˆāļąāļšāļ–āļ·āļ­ āļĻāļķāļāļĐāļēāļāļķāļāļ›āļāļīāļšāļąāļ•āļīāļāļēāļĢāļ§āļēāļ”āļ āļēāļž  āļŠāļąāļ•āļ§āđŒāļŠāļĩāđˆāļ‚āļē
āļŠāļąāļ•āļ§āđŒāļ›āļĩāļāļ•āđˆāļēāļ‡āđ†  āļāļķāļāļ—āļąāļāļĐāļ°āļāļēāļĢāđƒāļŠāđ‰āđāļ—āđˆāļ‡āļŠāļēāļĢāđŒāđ‚āļ„āļĨāļŠāļĩāļ”āļģ āđāļĨāļ°āđ€āļ„āļĢāļĒāļ­āļ‡āļŠāļĩāļ‚āļēāļ§  āļžāļąāļ’āļ™āļēāļ—āļąāļāļĐāļ°āļāļēāļĢāļ§āļēāļ”āļ āļēāļžāļ”āđ‰āļ§āļĒāļāļēāļĢāđ€āļŠāļĢāļīāļĄāļ„āļļāļ“āļ„āđˆāļēāļ„āļ§āļēāļĄāļ›āļĢāļ°āļ“āļĩāļ•āļ‡āļ”āļ‡āļēāļĄ āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āđƒāļ™āđ€āļĢāļ·āđˆāļ­āļ‡āļ‚āļ­āļ‡āļĨāļąāļāļĐāļ“āļ°āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āļ§āļąāļ•āļ–āļļāļ—āļĩāđˆāļĄāļĩāļĨāļēāļĒāļĨāļ°āđ€āļ­āļĩāļĒāļ”āļ‹āļąāļšāļ‹āđ‰āļ­āļ™āđ€āļŠāđˆāļ™ āļĢāļ­āļĒāļĒāļąāļšāļĒāđˆāļ™āļ‚āļ­āļ‡āļœāđ‰āļē āđāļĨāļ°āļˆāļąāļ”āļ—āđˆāļēāļ‡āļ—āļēāļ‡āđƒāļŦāđ‰āđ€āļ‚āđ‰āļēāļāļąāļšāļŠāļ āļēāļžāđāļ§āļ”āļĨāđ‰āļ­āļĄāļ•āđˆāļēāļ‡āđ†āđ‚āļ”āļĒāļ„āļģāļ™āļķāļ‡āļ–āļķāļ‡āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļ āļēāļž āļŠāļąāļ”āļŠāđˆāļ§āļ™āđ€āļŠāļīāļ‡āļĄāļīāļ•āļī āđāļŠāļ‡āđ€āļ‡āļē āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡

             This course will further explore human anatomy as well as animals with emphasis on the kinetic movement and integrating into complex surroundings such as clothing and figurative gesture. Topics will include composition, spatial quality and appropriate āļ›āļĢāļ°lighting.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students have the skills and are able to relay both 2D drawings and 3D drawings appropriately with a focus on size, proportion, light and shadow, surface and composition. (1C)

             2. Through observation and research on theories in drawing humans and physical data, students are able to deliver creative work that is both interesting and exquisite. (2B)

             3.Have a genuine respect, honesty, and the work ethics towards the design and creative work without impersonating or modifying other artist’s work into their own. (5D)

DDA210  āļŠāļ·āđˆāļ­āļŠāļēāļĢāđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āļœāđˆāļēāļ™āļĨāļģāļ”āļąāļšāļ āļēāļž                                        3(3-0-6)

             Storyboard

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļ•āļĩāļ„āļ§āļēāļĄāđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§ āļœāđˆāļēāļ™āļ āļēāļžāļĢāđˆāļēāļ‡āđ€āļžāļ·āđˆāļ­āļ­āļ˜āļīāļšāļēāļĒāđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āđƒāļ™āđāļ•āđˆāļĨāļ°āļ‰āļēāļ āļāļēāļĢāļšāļĢāļĢāļĒāļēāļĒāđ€āļ™āļ·āđ‰āļ­āđ€āļĢāļ·āđˆāļ­āļ‡ āļāļēāļĢāļžāļąāļ’āļ™āļēāļšāļļāļ„āļĨāļīāļāļ āļēāļžāļ•āļąāļ§āļĨāļ°āļ„āļĢ āļāļēāļĢāđƒāļŠāđ‰āļŠāļąāļāļĨāļąāļāļĐāļ“āđŒāđƒāļ™āļāļēāļĢāļ­āļ˜āļīāļšāļēāļĒāļĄāļļāļĄāļāļĨāđ‰āļ­āļ‡ āđāļĨāļ°āđāļŠāļ”āļ‡āļ­āļ­āļāļĄāļēāđ€āļ›āđ‡āļ™āļĨāļģāļ”āļąāļšāļ āļēāļž āđ‚āļ”āļĒāļ„āļģāļ™āļķāļ‡āļ–āļķāļ‡āļĢāļ°āļĒāļ°āđ€āļ§āļĨāļēāđƒāļ™āļāļēāļĢāđāļŠāļ”āļ‡āđāļ•āđˆāļĨāļ°āļ‰āļēāļ

             This course will introduce visualization through interpreting story in each scene, explore commentary, character development, and appropriate symbols for indication of camera angles, shot sequencing, and time used.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students are able to practice interpreting story, ideas, camera angle, emotional expression, and facial expression to communicate and convince with audiences. (1A)

             2.Students are able to draw and deliver emotion, anatomy and perspective viewpoint with efficiency. (1C)

             3. Students possess the skills in using tools that can to give movements to images and therefore create animation. Students are able to insert musical rhythm to compliment the art piece. (3A)

 

DDA230  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ•āļąāļ§āļĨāļ°āļ„āļĢ                                                   3(3-0-6)

             Character Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļ§āļīāļˆāļąāļĒ āļ„āđ‰āļ™āļ„āļ§āđ‰āļē āļĢāđˆāļ§āļĄāļāļąāļšāļŦāļĨāļąāļāļāļēāļĒāļ§āļīāļ āļēāļ„āđ€āļžāļ·āđˆāļ­āļ™āļģāļĄāļēāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđƒāļŠāđ‰āļāļąāļšāļāļēāļĢāļ­āļ­āļāđāļšāļšāļžāļąāļ’āļ™āļēāļ•āļąāļ§āļĨāļ°āļ„āļĢāđƒāļŦāđ‰āļĄāļĩāļĨāļąāļāļĐāļ“āļ°āđ‚āļ”āļ”āđ€āļ”āđˆāļ™āđ€āļ‰āļžāļēāļ°āļ•āļąāļ§ āđƒāļŦāđ‰āļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āļ•āļēāļĄāđāļ™āļ§āļ„āļīāļ”āļ—āļĩāđˆāļāļģāļŦāļ™āļ”

             Using acceptable industry techniques and professional application, students will apply traditions of human and animal anatomy to develop unique animated characters and scene design corresponding to concepts.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students need to interpret context that is relevant and irrelevant to time, spatial space, 2D shape, 3D form that is pertinently transformed into rhythm, movement, scale, proportion color, light and composition in design and creative pieces in Character design. (1C)

             2.Students need to show an ability to perceive values of diverse forms of art/design in various contexts to defend critical interpretations concerning the significance of artistic expression. (1B)

             3.Students need to have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

 

DDA231  āļāļēāļĢāļˆāļąāļ”āļ‰āļēāļāļŦāļĨāļąāļ‡ āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļš āđāļĨāļ°āļĄāļļāļĄāļĄāļ­ā                           3(3-0-6)

             Perspective Background and Layout

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA103

             āļāļēāļĢāļ§āļēāļ”āļŠāļąāļ”āļŠāđˆāļ§āļ™āđ€āļ›āļĢāļĩāļĒāļšāđ€āļ—āļĩāļĒāļšāđ€āļžāļ·āđˆāļ­āļˆāļģāļĨāļ­āļ‡āļĄāļļāļĄāļĄāļ­āļ‡āļ—āļēāļ‡āļŠāļēāļĒāļ•āļē āđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ āļ‰āļēāļ āļŦāļĢāļ·āļ­ āļ§āļąāļ•āļ–āļļ āđƒāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āđāļĨāļ°āđ€āļāļĄ

             This course offers students the fundamentals of perspective and background drawing. Classical depth cue and perspective systems will guide students to create a correct-ratio scene and objects for animation and games.

 

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can identify and practice the basics of perspective system in 1-point, 2-points and 3-points perspective. (1C,1A)

                       2. Students are able to use the theorem and apply the system into their own designs. (2B)

             3. Students have an appropriate understanding of scale and proportion and able to deliver a depth to their drawing with efficiency. (1C)

 

DDA240  āļžāļ·āđ‰āļ™āļāļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ 3 āļĄāļīāļ•āļī                                               4(0-8-4)

             Introduction to 3D Animation

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA123

             āļžāļ·āđ‰āļ™āļāļēāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āļŠāļēāļĄāļĄāļīāļ•āļīāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āđƒāļ™āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļĒāļĒāđ‰āļēāļĒāļ§āļąāļ•āļ–āļļāđƒāļ™āļĢāļđāļ›āđāļšāļšāļ•āđˆāļēāļ‡ āđƒāļŦāđ‰āļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āļāļąāļšāļ—āļĪāļĐāļŽāļĩāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āļ—āļĩāđˆāļžāļ·āđ‰āļ™āļāļēāļ™āļ‚āļ­āļ‡āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āđāļĨāļ°āļāļēāļĢāđ€āļ”āļīāļ™āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢāđāļšāļšāļžāļ·āđ‰āļ™āļāļēāļ™

             This course provides the overview of 3D animation techniques by moving various objects to correspond with movement theory in the basic of animation and basic character movement.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students can explain the principles and theory of basic animation. The knowledge continued from Animation Basic 1 and 2 Courses. (1D)

             2. Students able to use tools and techniques in creating animation such as Graph Editor which is the basic tool used in multiple animation program. A special focus will be put on an industry standard program such as Autodesk Maya. (3A)

             3. Students able to adapt the basic principles in creating 2D animation in creating a 3D animation. (1A, 1C)

             4. Able to use rig and controllers in parts of the character. (3B)

 

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DDA241  āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļžāļ·āđ‰āļ™āļœāļīāļ§                                                         3(3-0-6)

             Texture

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļĨāļ§āļ”āļĨāļēāļĒāļšāļ™āļžāļ·āđ‰āļ™āļœāļīāļ§  āļžāļĪāļ•āļīāļāļĢāļĢāļĄāļ‚āļ­āļ‡āđāļŠāļ‡āļ—āļĩāđˆāļ•āļāļāļĢāļ°āļ—āļšāļāļĨāļąāļšāļ§āļąāļŠāļ”āļļāđāļ•āđˆāļĨāļ°āļŠāļ™āļīāļ” āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ§āļēāļ‡ UV āļāļēāļĢāđƒāļŠāđ‰āļ„āļļāļ“āļŠāļĄāļšāļąāļ•āļīāļ‚āļ­āļ‡āļžāļ·āđ‰āļ™āļœāļīāļ§āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļāļģāļŦāļ™āļ”āļĨāļēāļĒāļĨāļ°āđ€āļ­āļĩāļĒāļ”āđƒāļŦāđ‰āđāļāđˆāđ‚āļĄāđ€āļ”āļĨ

             This course will explore and focus on generation of efficient and accurate texture maps. Techniques for generating texture on surfaces, light behavior on various objects as well as exploring UV mapping, unwrapping, multi-layered shaders, animated texting methods and using the properties of surfaces in creating a detailed specification for the models.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. possess the knowledge of the natural behavior and physic of light that can affect the various texture type. (2B,6A,1A,1C)

             2. can identify the variable/parameter and settings on program that can generate various textures including Photorealistic-PBR (Physic Based Rendering) and Stylized – Non Photorealistic Rendering. (3A,3C,3F)

             3. Can adapt techniques in UV unwrapping to set specifications. (2A,3A,3C,3F)

             4. can identify input and output of a node based diagram. (3A,3C,3F)

             5. able to use Mapping Passes. (3A,3C,3F)

 

DDA242  āļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡ āļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ āļēāļž āđāļĨāļ°āļāļēāļĢāļ‹āđ‰āļ­āļ™āļ āļēāļž                      4(3-2-7)

             Lighting, Rendering and Compositing

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡āļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† āļˆāļēāļāļ āļēāļžāļĒāļ™āļ•āļĢāđŒ āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āđ€āļāļĄ āđāļĨāļ°āļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡āđ€āļŦāļĨāđˆāļēāļ™āļĩāđ‰āļĢāđˆāļ§āļĄāļāļąāļšāđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ‹āđ‰āļ­āļ™āļ āļēāļž āļāļēāļĢāđƒāļŠāđˆāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ āļēāļžāļ”āđ‰āļ§āļĒāđ€āļ—āļ„āļ™āļīāļ„āļ•āđˆāļēāļ‡āđ† āļĢāļ§āļĄāļ–āļķāļ‡āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ āļēāļžāđāļšāļšāļ•āļ­āļšāļŠāļ™āļ­āļ‡āļ—āļąāļ™āļ—āļĩ (Realtime Rendering)

             This course explores the cinematography, animation and games with a focus on the impact of light. Students will explore and apply rendering techniques, image overlay, effects, and image processing in various techniques such as real time rendering for future application.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. can identify the techniques in composing various light condition. (1A)

             2. can explain properties of various surfaces and able to set program setting to realistically imitate them. (1D)

             3.Acknowledge the importance of image overlay and able to do them with efficiency. (2C)

             4. Students able to apply effects and process image that are compelling. (2B)

             5. Students are able to use real-time image processing. (3B)

 

DDA343  āļŠāļļāļ”āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ 1                                         3(3-0-6)

             Rigging 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļĢāļ°āļšāļšāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡ āđ‚āļ”āļĒāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļˆāļēāļāđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļ—āļēāļ‡āļāļēāļĒāļ āļēāļžāļ‚āļ­āļ‡āļŠāļąāļ•āļ§āđŒāļŠāļ­āļ‡āđ€āļ—āđ‰āļē āđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āļāļąāļšāļ•āļąāļ§āļĨāļ°āļ„āļĢāļ āļēāļĒāđƒāļ™āđ€āļāļĄāđāļĨāļ°āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™

             Students will be exposed to industry standard rigging techniques which are used for character movements. Students will work on adapting the structural skeleton movement of biped animals which can be applied to characters in games and animation.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. possess the knowledge in the physic of mechanical movements of living things and design rigging system. (1A,1C, 2A, 2B, 6A)

             2. can identify input and output of a node based diagram to depict the relationship between elements in the rigging system. (3A,3C,3F)

 

DDA340  āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ 1                                         3(3-0-6)

             Character Animation 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ€āļ„āļĒāļĻāļķāļāļĐāļē DDA240

             āļžāļąāļ’āļ™āļēāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļ•āđˆāļ­āļĒāļ­āļ”āļ”āđ‰āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āļˆāļēāļāļ§āļīāļŠāļē Introduction to 3D animation āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ–āļķāļ‡āļĨāļąāļāļĐāļ“āļ°āđāļĨāļ°āļ§āļīāļ˜āļĩāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢāđƒāļŦāđ‰āđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āđƒāļŦāđ‰āļŠāļĄāļˆāļĢāļīāļ‡āđāļĨāļ°āļĄāļĩāļ„āļ§āļēāļĄāļ™āđˆāļēāļŠāļ™āđƒāļˆ āđ‚āļ”āļĒāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļŦāļĨāļąāļāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āđƒāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđƒāļŦāđ‰āđ€āļ‚āđ‰āļēāļāļąāļšāļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āđ† āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ

             By continuing the studies from Introduction to 3D animation course, the focus is put on animating characters with accuracy and appeal through appropriate animating movements that correspond to the character design.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students can identify mechanic principles and able to animate object to resemble nature based on the theory of animation. (1D, 2B)

             2.Able to give movement to characters and give life based on mechanics of animation. (1B, 2B)        

             3. Able to choose and appropriately use Parent Constraint technique on object and object or object and controllers. (3A)

             4. Students can describe the process in 3D animation which involves storyboard, camera layout, blocking and polishing. (1B, 2A, 2B)

 

āļāļĨāļļāđˆāļĄāļ§āļīāļŠāļēāđ€āļĨāļ·āļ­āļāļŠāļģāļŦāļĢāļąāļšāļ—āļąāđ‰āļ‡āļŠāļ­āļ‡āļ§āļīāļŠāļēāđ€āļ­ā                                              

DDG360  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ›āļĢāļ°āļŠāļšāļāļēāļĢāļ“āđŒāļœāļđāđ‰āđƒāļŠāđ‰ 2                                      3(3-0-6)

             User Experience Design 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ—āļĪāļĐāļŽāļĩāļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ·āđˆāļ­āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ‚āļąāđ‰āļ™āļŠāļđāļ‡ āļĄāļļāđˆāļ‡āđ€āļ™āđ‰āļ™āđƒāļ™āļ”āđ‰āļēāļ™āļ‚āļ­āļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄāđ€āļāļĄāđāļĨāļ°āļŠāļ·āđˆāļ­āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ āđ‚āļ”āļĒāđƒāļŠāđ‰āļ‚āđ‰āļ­āļĄāļđāļĨāļˆāļēāļāļāļĨāļļāđˆāļĄāđ€āļ›āđ‰āļēāļŦāļĄāļēāļĒāļ—āļĩāđˆāļĄāļĩāļ„āļ§āļēāļĄāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđ‚āļ”āļĒāļ•āļĢāļ‡āđāļĨāļ°āļ™āļģāļ‚āđ‰āļ­āļĄāļđāļĨāļĄāļēāļ—āļģāļāļēāļĢāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāđ€āļžāļ·āđˆāļ­āļžāļąāļ’āļ™āļēāļ•āđˆāļ­āļĒāļ­āļ”āđƒāļŦāđ‰āđ€āļāļīāļ”āļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļžāđƒāļ™āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļŠāļđāļ‡āļŠāļļāļ”

             With a focus on interactive and game architecture, this course explores interactive design at a higher level. By using information derived from target groups, this will increase the efficiency in communicating with users.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students are able to deliver basic of User Interface (UI) design by exploiting the theories of design and complex art context. (1A, 1C, 1D, 1E)

             2. Design and analyze User Interface with potential to be functional in real industry. (1F)

             3. Analyze persona, solve complex design problems and decode practical lessons and knowledge from post-mortem projects. (2B)

             4. Through proficiency and consistency, students continue to have an understanding of development in technology towards progressing in design and creating work. (3A)

             5.Students can work well with others while designing and testing User Interface by understanding work code, procedures and management system. (4A, 4C)

             6.Able to present tangible work that can deliver concise concepts. (6A, 6C)

 

DDG350  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļ‰āļēāļāļ āļēāļĒāđƒāļ™āđ€āļāļĄ 2                                         3(3-0-6)       

             Level Design 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™

             āļ­āļ­āļāđāļšāļšāļ‰āļēāļāļ‚āļ­āļ‡āđ€āļāļĄāļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āļ”āđ‰āļēāļ™āļ„āļ§āļēāļĄāļŠāļ§āļĒāļ‡āļēāļĄ āđāļĨāļ°āļ„āļ§āļēāļĄāļŠāļĨāļąāļšāļ‹āļąāļšāļ‹āđ‰āļ­āļ™āļ‚āļ­āļ‡āļ‰āļēāļāļ—āļĩāđˆāđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢāļ­āļ­āļāđāļšāļšāđƒāļ™āļŠāļ āļēāļžāđāļ§āļ”āļĨāđ‰āļ­āļĄāļŦāļĢāļ·āļ­āļŠāļ–āļēāļ™āļāļēāļĢāļ“āđŒāļ•āđˆāļēāļ‡āđ†

             Students will design environments of various types with a focus on aesthetics and complexity for games.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Able to use the principles, theories and relatable elements that relates to designing buildings or area into designing maps for games by considering the reality of the environment. (1A)

             2. possess the knowledge and able to use appropriate method in transferring a 2D plan and map into a 3D digital game. (1B)

             3. Students can identify 2D construction drawings and interpret into 3D spatial form with efficiency, accuracy and appropriately in both sizes and scale for future functional design production. (1C)

             4. Able to design and create efficient and innovative games from the knowledge derived from studying and analyzing built environment of the real world in the past and present. (1D)  

             5. Able to interpret the plan design into a 3D work on game engine to order to proceed to the art team for a smooth transition into the game development process. (1F)

             6. Able to describe and integrate the design process including development of ideas, research, image output, modelling, testing and analysis for game development in order to have a complete product. (2B)

             7. Have the expertise in using the appropriate industry standard software and technology to develop designs and creative work. (3A)

             8. Have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

            

DDG351  āļāļĢāļēāļŸāļīāļāļŠāļģāļŦāļĢāļąāļšāđ€āļāļĄ 1                                                    3(3-0-6)

             Graphics for Game 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđāļĨāļ°āđƒāļŠāđ‰āļ āļēāļž 2 āļĄāļīāļ•āļīāđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āđƒāļ™āđ€āļāļĄāļ­āļĒāđˆāļēāļ‡āļ–āļđāļāļ•āđ‰āļ­āļ‡ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāđāļĨāļ°āļāļēāļĢāļ—āļģāļžāļ·āđ‰āļ™āļœāļīāļ§āļŠāļģāļŦāļĢāļąāļšāđ€āļāļĄāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™

             To successfully use graphics in games, this course will explore the creation and application of 2D graphics, game modelling and texturing.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Have the knowledge of the basic, theorem, and various elements in relations to creating and using 2D in games that are properly conveyed through timing, movement, size, proportion and 2D visual elements to arrive at a design work or creative piece. (1A, 1C)

             2.Able to develop work with consideration of the balance in aesthetics and completeness in order to use 2D designs in game development. (1D)

             3.Able to use the realistic concept from the creative work or prototype with potential to use in real production of the game industry. (1F)

             4. Able to integrate concepts, principles, and design process and have the critical and creative thinking skills to solve real situations and support problems that could occur in the future during the development to arrive at completion. (PLO2)

             5.Always learn and create connections between existing and new technology to develop and continue working on the project by basing on the principles of science, computer, mathematics, physics and other relatable techniques to solve design and creative work problems. (3B, 3C)

             6.Able to test, find bugs and fix the 2D work through methods and tools of industry standard software. (3E)

             7.Have a genuine respect, honesty, and the work ethics towards the design and creative work by acknowledging references and information appropriately. (5D)

​

DDG450  āļāļĢāļēāļŸāļīāļāļŠāļģāļŦāļĢāļąāļšāđ€āļāļĄ 2                                                    3(3-0-6)

             Graphics for Game 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāđāļĨāļ°āļāļēāļĢāļ—āļģāļžāļ·āđ‰āļ™āļœāļīāļ§āļŠāļģāļŦāļĢāļąāļšāđ€āļāļĄ āđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ›āļąāđ‰āļ™āļ”āļīāļˆāļīāļ—āļąāļĨ āđāļĨāļ°āļāļēāļĢāļ›āļąāđ‰āļ™āđ‚āļĄāđ€āļ”āļĨāđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāđ€āļžāļ·āđˆāļ­āļ™āļģāđ„āļ›āđƒāļŠāđ‰āļ‡āļēāļ™āđƒāļ™āļĨāļąāļāļĐāļ“āļ°āļ•āđˆāļēāļ‡āđ†

             This course will explore the application of integrating traditional and digital sculpture techniques to create 3D assets that are effective for games.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can identify 2D drawings and interpret into 3D form with efficiency, accuracy and appropriately in both sizes and scale for future functional design production. (1C)

             2. Have the knowledge of history of design and creative work to utilize accurate information and adapt into skills that can encourage work development with efficiency. (1D)

             3. Able to transfer the information from the design into a creative prototype that can be process into real production. (1F)

             4. Able to integrate concepts with methods of 3D modelling in software through development of ideas, research, image output, modelling, testing and analysis for game development to use in real game production. (2B)

             5. Have the expertise in using the appropriate industry standard software and technology to develop designs and creative work. (3A)

             6. Have the ability and the eagerness to learn about the current and new technology in the field to continue the design development and create an efficient 3D work. (3B)

             7. Have the expertise in storing, categorizing and transforming 3D digital data with efficiency to be able to develop work smoothly. (3D)

             8. Able to test, find bugs and fix problems in 3D work with methods and tools of industry standard software. (3E)

             9. Have genuine respect, honesty, and the work ethics towards the design and creative work by accurately acknowledging references and information. (5D)

 

 

DDG361  āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļ•āđŒāļ‚āļąāđ‰āļ™āļŠāļđāļ‡āļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšā                               3(3-0-6)

             Advanced Scripting Languages for Designer

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļ•āđŒāđ€āļžāļ·āđˆāļ­āđ€āļžāļīāđˆāļĄāļĻāļąāļāļĒāļ āļēāļžāđƒāļŦāđ‰āļāļąāļšāđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™āđƒāļ™āļāļēāļĢāļ•āļīāļ”āļ•āđˆāļ­āļāļąāļšāļ­āļļāļ›āļāļĢāļ“āđŒāļ āļēāļĒāļ™āļ­āļāđāļĨāļ°āļ āļēāļĒāđƒāļ™ āļ āļēāļ„āļ›āļĢāļ°āļŠāļēāļ™ (API) āļ‚āļ­āļ‡āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™ āļĢāļ°āļšāļš āļ āļēāļžāđ€āļŠāļĩāļĒāļ‡ āļ„āļ­āļ™āđ‚āļ—āļĢāļĨ āļĢāļ°āļšāļšāļˆāļģāļĨāļ­āļ‡āļŸāļīāļŠāļīāļāļŠāđŒ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļĢāļ°āļšāļšāļžāļēāļ—āļīāđ€āļ„āļīāļĨ āđāļĨāļ° āļĢāļ°āļšāļšāđ„āļ”āļ™āļēāļĄāļīāļāļŠāđŒ

             The main focus of this course is to teach students scripting languages as using the APLs within game engines and combining visual/sound system, controller system, physics engine and particle/dynamic system will increase the potential of Game Engine in connecting with internal and external tools and software.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Students able to learn about various tools used at present time and able to adapt the knowledge and abilities to create games or digital content to work on different systems and platforms. (3A,3B,3C,3D,3E)  

             2.Students can identify the basic work of hardware to be able to plan and manage various systems with the limited resources in order to have games or digital content run on different systems and platforms smoothly. (3A,3B,3C,3D,3E)  

             3.Students are able to plan advance level projects with system and external files such as API or CSV to increase the convenience and ability to work with other members from different teams. (3F,4A)

  

DDG451  āļāļēāļĢāđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­āļ‡āđ€āļŠāļīāļ‡āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ                                             3(3-0-6)

             Interactive StoryTelling

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ§āļīāļ˜āļĩāđāļĨāļ°āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§ āļāļēāļĢāđ€āļŠāļ·āđˆāļ­āļĄāļ•āđˆāļ­āļšāļ—āļĨāļ°āļ„āļĢāļŦāļĢāļ·āļ­āļĨāļģāļ”āļąāļšāđ€āļĢāļ·āđˆāļ­āļ‡āđāļšāļšāļĄāļĩāđ€āļ‡āļ·āđˆāļ­āļ™āđ„āļ‚ āđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āļĄāļĩāļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļœāļđāđ‰āļĢāļąāļšāļŠāļēāļĢāđ€āļ­āļ‡āļŦāļĢāļ·āļ­āļœāļđāđ‰āļĢāļąāļšāļŠāļēāļĢāļāļąāļšāļĢāļ°āļšāļš āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļˆāļąāļ‡āļŦāļ§āļ°āļ‚āļ­āļ‡āļāļēāļĢāđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­āļ‡āđ€āļžāļ·āđˆāļ­āļŠāļąāļāļˆāļđāļ‡āđƒāļŦāđ‰āđ€āļžāļ·āđˆāļ­āļĢāļąāļšāļŠāļēāļĢāđ€āļ‚āđ‰āļēāļ–āļķāļ‡ āļˆāļļāļ”āļĄāļļāđˆāļ‡āļŦāļĄāļēāļĒāļ‚āļ­āļ‡āļœāļđāđ‰āļĢāļąāļšāļŠāļēāļĢ

             A study of methods and techniques in conveying stories in both linear and non-linear sequences. Topic such as connecting scripts or sequencing to allow interaction between the receivers and audiences, control timing of the storytelling to persuade and deliver the message to the audience.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Employ principles and components of art and design theory to create work that is both self expressive and engaging to a commercial audience. Analyzing past artistic works. (1A, 1D)

             2.Employ analytical techniques to identify and solve design problems. Analyzing past works. (2C, 2E)

             3.Working in teams, identifying teamwork, learning different roles in a team. (4A, 4C)

             4.Individual work on developing one’s own original setting, characters, plot without plagiarism. (5A, 5B)

 

DDG480  āļŦāļąāļ§āļ‚āđ‰āļ­āļžāļīāđ€āļĻāļĐāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšāļšāđ€āļāļĄ 1                                 3(3-0-6)

             Special Topic for Game Designer 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ­āļēāļˆāļēāļĢāļĒāđŒāļœāļđāđ‰āļ„āļ§āļšāļ„āļļāļĄāļĢāļēāļĒāļ§āļīāļŠāļēāļ„āļąāļ”āđ€āļĨāļ·āļ­āļāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļŦāļĢāļ·āļ­āđ€āļ—āļ„āļ™āļīāļ„āļ—āļĩāđˆāļ—āļąāļ™āļŠāļĄāļąāļĒ āđāļĨāļ°āļĄāļĩāļ„āļ§āļēāļĄāļˆāļģāđ€āļ›āđ‡āļ™āļ•āđˆāļ­āļāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļ§āļīāļŠāļēāļŠāļĩāļžāļ™āļąāļāļ­āļ­āļāđāļšāļšāđ€āļāļĄ āļĢāļ§āļĄāđ„āļ›āļ–āļķāļ‡ āļāļēāļĢāđ„āļ”āđ‰āļĢāļąāļšāļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰ āļŦāļĨāļąāļāļāļēāļĢāļŦāļĢāļ·āļ­ āļ›āļĢāļąāļŠāļāļēāđƒāļ™āļāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļ§āļīāļŠāļēāļŠāļĩāļžāļˆāļēāļāļœāļđāđ‰āļ—āļĢāļ‡āļ„āļļāļ“āļ§āļļāļ’āļī

             A special topic chosen for its emerging technical innovation or knowledge necessary for the students to work professionally in the gaming industry of the future. The course advisor will choose the subject and encourage experts of the field to transfer appropriate knowledge, principles and philosophy of the profession to the students.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Posess the skills in questioning creatively to the guest speaker which can be used in solving problems in various context and condition. (6B)

                      2. Able to find information and obtain the knowledge immediately to be able to use this as an opportunity to study specific skills. (5B)

             3. Able to analyze future trends to be able to depict changes of the market and technology. (4D)

             4. Able to study work piece, researches or information provided by the guest speaker to experience, to create, to learn and to develop with an understanding. (5B)

             5. Decode past practices and lesson learnt to develop design and artistic work. (1D, 2E)

             6. Have the expertise in choosing the appropriate industry standard technology to drive and distribute and developing different medium of design, creating creative work. (3A)

             7. Constantly acknowledge and connect relationships between technological disciplinary of the past and existing to develop and expand in designing and inventing work. (3B)

 

​

DDG481  āļŦāļąāļ§āļ‚āđ‰āļ­āļžāļīāđ€āļĻāļĐāļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāļ­āļ­āļāđāļšāļšāđ€āļāļĄ 2                                 3(3-0-6)

             Special Topic for Game Designer 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ­āļēāļˆāļēāļĢāļĒāđŒāļœāļđāđ‰āļ„āļ§āļšāļ„āļļāļĄāļĢāļēāļĒāļ§āļīāļŠāļēāļ„āļąāļ”āđ€āļĨāļ·āļ­āļāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļŦāļĢāļ·āļ­āđ€āļ—āļ„āļ™āļīāļ„āļ—āļĩāđˆāļ—āļąāļ™āļŠāļĄāļąāļĒ āđāļĨāļ°āļĄāļĩāļ„āļ§āļēāļĄāļˆāļģāđ€āļ›āđ‡āļ™āļ•āđˆāļ­āļāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļ§āļīāļŠāļēāļŠāļĩāļžāļ™āļąāļāļ­āļ­āļāđāļšāļšāđ€āļāļĄ āļĢāļ§āļĄāđ„āļ›āļ–āļķāļ‡ āļāļēāļĢāđ„āļ”āđ‰āļĢāļąāļšāļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰ āļŦāļĨāļąāļāļāļēāļĢ āļŦāļĢāļ·āļ­ āļ›āļĢāļąāļŠāļāļēāđƒāļ™āļāļēāļĢāļ›āļĢāļ°āļāļ­āļšāļ§āļīāļŠāļēāļŠāļĩāļžāļˆāļēāļāļœāļđāđ‰āļ—āļĢāļ‡āļ„āļļāļ“āļ§āļļāļ’āļī

             A special topic chosen for its emerging technical innovation or knowledge necessary for the students to work professionally in the gaming industry of the future. The course advisor will choose the subject and encourage experts of the field to transfer appropriate knowledge, principles and philosophy of the profession to the students.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1.Posess the skills in questioning creatively to the guest speaker which can be used in solving problems in various context and condition. (6B)

             2.Able to find information and obtain the knowledge immediately to be able to use this as an opportunity to study specific skills. (5B)

             3.Able to analyze future trends to be able to depict changes of the market and technology. (4D)

             4.Able to study work piece, researches or information provided by the guest speaker to experience, to create, to learn and to develop with an understanding. (5B)

             5.Decode past practices and lesson learnt to develop design and artistic work. (1D, 2E)

             6. Have the expertise in choosing the appropriate industry standard technology to drive and distribute and developing different medium of design, creating creative work. (3A)

             7.Constantly acknowledge and connect relationships between technological disciplinary of the past and existing to develop and expand in designing and inventing work. (3B)

            

 

 

 

DDA350  āļāļēāļĢāļ­āļ­āļāđāļšāļšāđāļ™āļ§āļ„āļīāļ”āļŠāļģāļŦāļĢāļąāļšāļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļāļēāļĢāļœāļĨāļīāļ•                         3(3-0-6)

             (āđ€āļāļĄ āļ āļēāļžāļĒāļ™āļ•āļĢāđŒ āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™)

             Concept for production (Game, Film, Animation)

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ­āļ­āļāđāļšāļšāļ āļēāļžāļĢāļ§āļĄāļ‚āļ­āļ‡āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāđ‚āļ”āļĒāļĢāļ§āļĄāļ‚āļ­āļ‡āļ‰āļēāļ āļŠāđˆāļ§āļ™āļ›āļĢāļ°āļāļ­āļšāļ‰āļēāļ āđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āļ—āļĩāļĄāļ‡āļēāļ™āļŦāļĢāļ·āļ­āļœāļđāđ‰āļžāļąāļ’āļ™āļēāđƒāļ™āļŠāļēāļĒāļ‡āļēāļ™āļ™āļģāđ„āļ›āļžāļąāļ’āļ™āļēāļ•āđˆāļ­āđƒāļ™āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļ­āļ·āđˆāļ™āđ† āļ—āļąāđ‰āļ‡āļ™āļĩāđ‰ āļ­āļēāļˆāļĢāļ§āļĄāļ–āļķāļ‡āļ āļēāļžāļ›āļĢāļ°āļāļ­āļšāđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āđ€āļ›āđ‡āļ™ key visual āļ‚āļ­āļ‡āļ‡āļēāļ™āļ™āļąāđ‰āļ™āđ†

             Design an overall concept and design element for developers or team members of the pipeline to allow continuity in working on the project in the subsequent process. Within their fields, these conceptual images provide key visual necessary for a successful deliver of the project.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students need to interpret context that is relevant and irrelevant to time, spatial space, 2D shape, 3D form that is pertinently transformed into rhythm, movement, scale, proportion color, light and composition in design and creative pieces in Character design. (1C)

             2. Students need to show an ability to perceive values of diverse forms of art/design in various contexts to defend critical interpretations concerning the significance of artistic expression. (1B)

             3. Students will use comprehensive knowledge of postmortem in researches and case-study, cultural, sociological and psychological aspects to engage with users and create new or adapt business models. (4B)

             4. Students need to have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

             5. Diagram, Flowchart, Concept Sketch/design, Interpret and deliver concepts from different contexts, such as literatures, fiction, researches, production plan and generate critically concise and/or elaborate details through various forms such as diagrams, flowchart, concept sketch/design, or ideas either provoked logically or intuitively. (6A)

 

 

 

DDA351  āļāļēāļĢāļžāļąāļ’āļ™āļēāļ āļēāļžāļˆāļēāļāđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§                                           3(3-0-6)

             Visual and Story Development

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļāļēāļĢāļžāļąāļ’āļ™āļēāļ āļēāļžāđƒāļŦāđ‰āļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āļāļąāļšāđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āļŦāļĢāļ·āļ­āļšāļ—āļ—āļĩāđˆāđ„āļ”āđ‰āļĢāļąāļš āļāļēāļĢāļ•āļĩāļ„āļ§āļēāļĄ āļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āļ­āļąāļ•āļĨāļąāļāļĐāļ“āđŒ āļšāļĢāļĢāļĒāļēāļāļēāļĻ āļ­āļēāļĢāļĄāļ“āđŒāļ‚āļ­āļ‡āļ‰āļēāļāđāļĨāļ°āļ•āļąāļ§āļĨāļ°āļ„āļĢ āđƒāļŦāđ‰āļŠāļ­āļ”āļ„āļĨāđ‰āļ­āļ‡āđāļĨāļ°āļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡āļāļąāļ™

             Methods of developing visuals to resemble the stories or scripts by interpretation, delivering identity, showing mood and emotion of the environment and characters.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students will be able to create entertaining scenarios even through single keywords. (2B)

             2. Students possess the knowledge about camera angles, storytelling, and communication through various perspectives. (1A, 1E)

             3. Students will use creativity to design characters to correspond with the story development. (2E)

                      

DDA360  āļāļēāļĢāļ›āļąāđ‰āļ™āđƒāļ™āļĢāļ°āļšāļš 3 āļĄāļīāļ•āļī                                                  3(3-0-6)

             3D Sculpture

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļāļēāļĢāļ›āļąāđ‰āļ™āđ‚āļĄāđ€āļ”āļĨāļ”āļīāļˆāļīāļ—āļąāļĨ āđ‚āļ”āļĒāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ›āļąāđ‰āļ™āđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄ āđāļĨāļ°āļŦāļĨāļąāļāļ‚āļ­āļ‡āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļĢāđˆāļēāļ‡āļāļēāļĒ āļ‚āļąāđ‰āļ™āļ•āļ­āļ™āļāļēāļĢāļŠāđˆāļ‡āļ•āđˆāļ­āļŠāļīāđ‰āļ™āļ‡āļēāļ™āđ€āļžāļ·āđˆāļ­āđ„āļ›āđƒāļŠāđ‰āļ‡āļēāļ™āļ•āļēāļĄāļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļŠāļ‡āļ„āđŒāđ€āļŠāđˆāļ™ āļāļēāļĢāļ™āļģāđ„āļ›āđƒāļŠāđ‰āļ‡āļēāļ™āđƒāļ™
āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ āļ āļēāļžāļĒāļ™āļ•āļĢāđŒ āļŦāļĢāļ·āļ­ āđ€āļāļĄ

             Through learning about digital modelling tools, students will apply and model traditional objects and structural body in order to process the assets for future use in animation, film or games.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can identify the tools used in digital modelling. (1B, 3A)

             2. Students possess the knowledge of the methods in digital modelling and are able to apply to animation. (1B, 2D)

             3. Students can create characters from high polygon digital modelling and able to optimized the polygon to its lowest form while maintaining their details. (3E)

             4. Students are able to put colours to their character models. (1D)

             5. Students are able to compose gestures to the character’s model. (1D)

             6. Able to use the characters model through digital modelling into programs that can create animation. (3D)                                                                    

 

DDA361  āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ‰āļēāļāđāļĨāļ°āļŠāļ āļēāļžāđāļ§āļ”āļĨāđ‰āļ­āļĄ 3 āļĄāļīāļ•āļī                               3(3-0-6)

             3D Environment and Level Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļŦāļĨāļąāļāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāļŠāļēāļĄāļĄāļīāļ•āļī āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ‰āļēāļ āļŠāļģāļŦāļĢāļąāļšāđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđāļĨāļ°āđ€āļāļĄ āđ‚āļ”āļĒāđ€āļ™āđ‰āļ™āđ€āļĢāļ·āđˆāļ­āļ‡āļāļēāļĢāļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒ āļ„āļ§āļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļĢāļ°āļŦāļ§āđˆāļēāļ‡ āļ­āļąāļ•āļĢāļēāļŠāđˆāļ§āļ™ āļĢāļ°āļĒāļ°āļĄāļīāļ•āļī āđāļĨāļ°āļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄ āđāļĨāļ°āļŠāļ āļēāļžāļ—āļēāļ‡āļ āļđāļĄāļīāļĻāļēāļŠāļ•āļĢāđŒ āļĢāļđāļ›āđāļšāļšāļ•āđˆāļēāļ‡āđ†

             Through adapting the principles of 3D environment design, theatrical sets, architectural simulation and level design, students of this course will be asked to investigate the relationships of proportion, spatial dimension, architecture and various geographical conditions.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Student is about to create a 3D environment to answers the concepts they have planned. (PLO1-3)

             2. Able to set layout or blocking for design team to use or put together the models. (PLO1)

             3. Set lighting and adjust colours to the scene to correspond to the desirable environment by comparing to realistic light source, atmospheric light from natural environment or concept art from other artists. (3A, 1D)

 

DDA362  āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāļŠāļīāđˆāļ‡āļĄāļĩāļŠāļĩāļ§āļīāļ•āđāļĨāļ°āļŠāļīāđˆāļ‡āļ—āļĩāđˆāļŠāļĢāđ‰āļēāļ‡āļ‚āļķāđ‰āļ™āļˆāļēāļāļĄāļ™āļļāļĐāļĒāđŒ                 3(3-0-6)

             Hard Surface and Organic Modeling

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļšāļđāļĢāļ“āļēāļāļēāļĢāđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ‚āļķāđ‰āļ™āđ‚āļĄāđ€āļ”āļĨ 3 āļĄāļīāļ•āļīāđāļšāļšāļ”āļąāđ‰āļ‡āđ€āļ”āļīāļĄāļāļąāļšāļāļēāļĢāļ›āļąāđ‰āļ™āđ‚āļĄāđ€āļ”āļĨ 3 āļĄāļīāļ•āļīāđƒāļ™āļāļēāļĢāļ‚āļķāđ‰āļ™āļĢāļđāļ›āļ—āļĢāļ‡āļŠāļīāđˆāļ‡āļĄāļĩāļŠāļĩāļ§āļīāļ• āđāļĨāļ°āļŠāļīāđˆāļ‡āļ—āļĩāđˆāļĄāļ™āļļāļĐāļĒāđŒāļŠāļĢāđ‰āļēāļ‡āļ‚āļķāđ‰āļ™

             Integrate techniques using traditional 3D modelling and 3D sculpting to create man-made and organic model.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. can identify uniqueness, differentiate and apply techniques to 3D sculpting for a man-made objects, machines, organic and living things as well as objects with complexity. (1A-1F, 2B, 2C, 2E, 3A, 3B)

             2. Able to use traditional 3D modelling technique to start digital 3D sculpting by considering the balance between modelling textures. (1C, 1D)

             3. Apply 3D sculpting by using tools or various conversion techniques to create a desirable 3D form. (3E)

             4. Use various texture data to map into the sculpted 3D model to show details when rendering or when used on a game engine. (PLO2, 3B, 3C, 3D, 3E)

             5. Students can reduce the details of the 3D model through the use of                   Re-Topology technique to benefit creation of models that require movements or appropriately distribute the texture when rendering or to be used in a game engine. (3A, 3B, 3D, 3E, 3F)

 

DDA370  āđ€āļ­āļŸāđ€āļŸāļāļ•āđŒ 1                                                             3(3-0-6)

             FX1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ§āļīāļ˜āļĩāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ āđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāđ€āļšāļ·āđ‰āļ­āļ‡āļ•āđ‰āļ™ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ‚āļ™ āļœāļĄ āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāļ­āļ™āļļāļ āļēāļ„ āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļāļļāđˆāļ™āļ„āļ§āļąāļ™ āļĢāļ°āđ€āļšāļīāļ” āđ„āļŸ

             Basics of visual effects such as creating fur, hair, controlling particles resulting in smoke, explosion and pyro.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can identify the tools and methods in creating hair and fur. (1B)

             2. Students are able to analyse initial reference (prototype) and recreate hair of the same capacity. (1C)

             3. Students can describe how to use particles to recreate various phenomena. (3C)

             4. Students can create and control the movement of particles. (2C)

             5. Students can adapt the particles to create smoke, explosion and pyro. (2D)

 

DDA371  āđ€āļ­āļŸāđ€āļŸāļāļ•āđŒ 2                                                             3(3-0-6)

             FX2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļ§āļīāļ˜āļĩāļāļēāļĢāļˆāļģāļĨāļ­āļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ‚āļ­āļ‡āļ§āļąāļ•āļ–āļļāļŠāļ āļēāļžāļ•āđˆāļēāļ‡āđ† āļ—āļąāđ‰āļ‡āļ‚āļ­āļ‡āđāļ‚āđ‡āļ‡ āļ‚āļ­āļ‡āļ™āļļāđˆāļĄ āļ‚āļ­āļ‡āđ€āļŦāļĨāļ§ (Rigid/Soft Body, Fluid simulation) āļāļēāļĢāļˆāļģāļĨāļ­āļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļœāđ‰āļē āļ›āļāļīāļāļīāļĢāļīāļĒāļēāļ•āđˆāļ­āđ€āļ™āļ·āđˆāļ­āļ‡āļ‚āļ­āļ‡āļāļēāļĢāļˆāļģāļĨāļ­āļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āđ€āļŠāđˆāļ™ āļāļēāļĢāļĢāļ°āđ€āļšāļīāļ”āļ—āļĩāđˆāļĄāļĩāđ€āļĻāļĐāļ‹āļēāļāļ–āļĨāđˆāļĄāļžāļąāļ‡āļĨāļ‡āļĄāļē āđāļĨāđ‰āļ§āļĄāļĩāļāļļāđˆāļ™āļ„āļ§āļąāļ™ āļŦāļĢāļ·āļ­āđ„āļŸāļžāļļāđˆāļ‡āļ­āļ­āļāļĄāļē āđ€āļ›āđ‡āļ™āļ•āđ‰āļ™

             Simulation of rigid or soft body, fluids, cloth simulation and continuous reaction movements such as exploded elements from bombsites or smoke and fire.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. have the knowledge of the digital techniques used in simulation of various movements. (3C)

             2. Analyse and apply the techniques in simulation with efficiency. (2C)

             3. Able to manage and store large scale simulation data. (3D)

 

DDA380  āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ 2                                         3(3-0-6)

             Character Animation 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢāļĢāļđāļ›āđāļšāļšāļ•āđˆāļēāļ‡āđ†āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āđ„āļ›āļ•āļēāļĄāļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāļ•āļēāļĄāļāļŽāļŸāļīāļŠāļīāļāļŠāđŒ āđ€āļŠāđˆāļ™ āļāļēāļĢāļ”āļķāļ‡ āļ”āļąāļ™ āļĒāļ āđ€āļ›āđ‡āļ™āļ•āđ‰āļ™ āļāļēāļĢāđāļŠāļ”āļ‡āļ›āļāļīāļāļĢāļīāļĒāļēāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ āļāļēāļĢāļ•āđˆāļ­āļŠāļđāđ‰

             A study of character movements based on nature of physics such as pulling, pushing and lifting. Topic will include the reaction between combat.

 

 

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Design a non-complex plot and create an animation to deliver those plots. (2B)

             2. Students can create animated movement on various characters to express story mechanically and able to appropriately act and move in various activities.
(1B, 2B)

             3. Able to create characters that can communicate, expressive in terms of gesture or body language, and able to deliver the story. (2A)

             4. Students can create a continuous animated loop. (1B, 2A, 2B, 2C)

             5. Can explain the 3D animation process including storyboard, camera layout, blocking and polishing. (1B, 2A, 2B, 2C)

 

DDA381  āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ 3                                         3(3-0-6)

             Character Animation 3

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļāļēāļĢāđāļŠāļ”āļ‡āļ­āļ­āļāļ—āļēāļ‡āļ­āļēāļĢāļĄāļ“āđŒ āļŠāļĩāļŦāļ™āđ‰āļēāļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ āļāļēāļĢāļŠāļ™āļ—āļ™āļēāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ
āļ•āļąāļ§āļĨāļ°āļ„āļĢāļ—āļĩāđˆāđ„āļĄāđˆāđƒāļ‚āđˆāļĄāļ™āļļāļĐāļĒāđŒ (Creature) āļŠāļąāļ•āļ§āđŒāļŠāļĩāđˆāļ‚āļē āđāļĄāļĨāļ‡ āļŠāļąāļ•āļ§āđŒāļ›āļĢāļ°āļŦāļĨāļēāļ”

             This course will explore character emotional expression, facial expression through conversation as well as creature-like characters such as quadruped, insects or monsters.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students can design plot to express emotions to deliver a story in their animation. (2B)

             2. Students can create movements of various characters to express gestures and emotions that are realistic, convincing and convey they story. (1B, 2B)

             3. Students can animate the character’s facial features such as their lips to correspond with the sound or words dubbed. (2A, 2B, 2C)

             4. Able to create convincing and realistic movements to any characters that emulate animals or fantasy creators. (1B, 2A, 2B, 2C)

             5. Can explain the 3D animation process including storyboard, camera layout, blocking and polishing. (1B, 2A, 2B, 2C)

 

DDA452  āļāļēāļĢāļ­āļ­āļāđāļšāļšāđ€āļ„āļĢāļ·āđˆāļ­āļ‡āđāļ•āđˆāļ‡āļāļēāļĒāđāļĨāļ°āļ­āļļāļ›āļāļĢāļ“āđŒāļ›āļĢāļ°āļāļ­āļšāļ‰āļēā               3(3-0-6)

             Costume and Prop Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāđāļĨāļ°āļ­āļ­āļāđāļšāļšāđ€āļ„āļĢāļ·āđˆāļ­āļ‡āđāļ•āđˆāļ‡āļāļēāļĒ āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļ›āļĢāļ°āļ”āļąāļš āļ­āļēāļ§āļļāļ˜ āļ‚āļ­āļ‡āļ›āļĢāļ°āļāļ­āļšāļ‰āļēāļāđƒāļ™āđāļ•āđˆāļĨāļ°āļ āļđāļĄāļīāļ āļēāļ„āđāļĨāļ°āļĒāļļāļ„āļŠāļĄāļąāļĒ āđ‚āļ”āļĒāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāļ‡āļēāļ™āļ­āļ­āļāđāļšāļšāđƒāļŦāđ‰āđ€āļ‚āđ‰āļēāļāļąāļšāļ•āļąāļ§āļĨāļ°āļ„āļĢāđāļĨāļ°āļŠāļ–āļēāļ™āļāļēāļĢāļ“āđŒāļ™āļąāđ‰āļ™āđ†

             This course offers the opportunity to study and design costumes, accessories, weapons and assets that correspond to geography and historical period as well as adapting them into the situation and characters.

 

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Practice designing weapons or surrounding assets from using simple shapes to creating weapons that are unique and stylistic. (1D)

             2. With an observational and analytical skills students are proficient in noticing tools from game or film environments.

             3. Students able to possess new techniques from programs and able to create work at a faster speed.

             4. Students need to show the knowledge and vocabulary necessary for analyzing and evaluating the costume design and construction of a production. (1B)

             5. Students need to interpret context that is relevant and demonstrate a level of proficiency in the creation of costume renderings. a level of skill and proficiency in the techniques of drawing, including figure drawing, and costume sketching. (1C)

             6. Students will use comprehensive knowledge of postmortem in researches and case-study, cultural, sociological and psychological aspects to engage with users and create new or adapt business models. (4B)

             7. Students need to have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

 

​

DDA453  āļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļ āļēāļžāđāļ§āļ”āļĨāđ‰āļ­āļĄ                                           3(3-0-6)

             Environment Design

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļĻāļķāļāļĐāļēāļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄāļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† āļ•āļēāļĄāļĒāļļāļ„āļŠāļĄāļąāļĒāļ•āļąāđ‰āļ‡āđāļ•āđˆ āļ­āļ”āļĩāļ• āļ›āļąāļˆāļˆāļļāļšāļąāļ™ āđ€āļžāļ·āđˆāļ­āđ€āļ›āđ‡āļ™āļĢāļēāļāļāļēāļ™āđāļĨāļ°āļ™āļģāļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļšāļˆāļļāļ”āđ€āļ”āđˆāļ™āđƒāļ™āļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄāđāļšāļšāļ•āđˆāļēāļ‡āļĄāļēāļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđāļĨāļ°āļ­āļ­āļāđāļšāļšāđƒāļŦāļĄāđˆāļ•āļēāļĄāļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļœāļđāđ‰āļ­āļ­āļāđāļšāļšāļĢāļ§āļĄāđ„āļ›āļ–āļķāļ‡āļāļēāļĢāļ­āļ­āļāđāļšāļšāļŠāļīāđˆāļ‡āļ›āļĨāļđāļāļŠāļĢāđ‰āļēāļ‡āđƒāļ™āđ‚āļĨāļāļ­āļ™āļēāļ„āļ•

             To help artists and designers in creating and adapting designs, this course offers an overview of history of architecture from past to present to solidify accurate architectural elements, imagination and inspire a fantasy world of the future.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Students need to interpret context that is relevant and irrelevant to time, spatial space, 2D shape, 3D form that is pertinently transformed into rhythm, movement, scale, proportion color, light and composition in design and creative pieces. (1C)

             2. Students need to show an ability to perceive values of diverse forms of art/design in various contexts to defend critical interpretations concerning the significance of artistic expression. (1B)

             3. Students need to have a genuine respect, honesty, and the work ethics towards the design and creative work. (5D)

             4. Student need to formulate diagram, Flowchart, Concept Sketch/design Interpret and deliver concepts from different contexts such as literatures, fiction, researches, production plan and generate critically concise and/or elaborate details through various forms such as diagrams, flowchart, concept sketch/design, or ideas either provoked logically or intuitively. (6A)

 

DDA460  āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāđāļšāļšāđ‚āļĨāļ§āđŒāđ‚āļžāļĨāļĩāļāļ­āļ™                                      3(3-0-6)

             Low Polygon

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨ āđƒāļŦāđ‰āļĄāļĩāļˆāļģāļ™āļ§āļ™āđ‚āļžāļĨāļĩāļāļ­āļ™āļ•āđˆāļģāļ—āļĩāđˆāļŠāļļāļ” āđāļ•āđˆāļĄāļĩāļĨāļēāļĒāļĨāļ°āđ€āļ­āļĩāļĒāļ”āđƒāļŦāđ‰āđ„āļ”āđ‰āļĄāļēāļāļ—āļĩāđˆāļŠāļļāļ”āļœāđˆāļēāļ™ āļāļēāļĢāđƒāļŠāđ‰āļ‚āđ‰āļ­āļĄāļđāļĨāļžāļ·āđ‰āļ™āļœāļīāļ§āļ›āļĢāļ°āđ€āļ āļ—āļ•āđˆāļēāļ‡āđ† (Mapping) āđ€āļžāļ·āđˆāļ­āļāļģāļŦāļ™āļ”āļĢāļđāļ›āļ—āļĢāļ‡āļ‚āļ­āļ‡āđ‚āļĄāđ€āļ”āļĨ āļāļēāļĢāļšāļąāļ™āļ—āļķāļāļ‚āđ‰āļ­āļĄāļđāļĨāđāļŠāļ‡āļœāđˆāļēāļ™āļžāļ·āđ‰āļ™āļœāļīāļ§āđ€āļžāļ·āđˆāļ­āļĨāļ”āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨ

             This course introduces a modelling technique that creates the lowest possible resolution polygon without losing details through various types of texture mapping to indicate overall shape, breaking light into light map to reduce rendering time.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. can explain the importance and necessity of optimization to models which will result in CPU processing and output. (2C)

             2. Able to set a model format or style that needs to be designed so that is not conflicting with the environment or use. (1A)

             3. Able to create a 3D model that has an optimized surface by using texture in the details instead. (1B, 3D)

             4. Able to Optimize surfaces of a detailed polygon with re-topology technique. (2C, 3E)

 

DDA461  āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāđāļšāļšāļāļģāļŦāļ™āļ”āļ‚āļąāđ‰āļ™āļ•āļ­āļ™                                   3(3-0-6)

             Procedural Modeling

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ‚āļĄāđ€āļ”āļĨāđāļšāļš āđ‚āļĄāļ”āļđāļĨāđˆāļēāļĢāđŒ (Modular) āļ—āļĩāđˆāļŠāļēāļĄāļēāļĢāļ–āļŠāļĢāđ‰āļēāļ‡āļĢāļđāļ›āļ—āļĢāļ‡āđƒāļŦāđ‰āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļ•āļēāļĄāļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄ āđāļĨāļ°āļāļēāļĢāļ™āļģāđ„āļ›āļ›āļĢāļ°āļĒāļļāļāļ•āđŒāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ‰āļēāļāļšāļ™āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™ āļŦāļĢāļ·āļ­āļāļēāļĢāļ—āļģ Motion Graphic

             This course teaches a technique, known as modular modelling, through control change and adapt into level and environment design on Game Engine or Motion Graphics.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

1. Able to analyse, synthesize and segregate small elements in order to reconfigure new models with different structures. (1D, 2B, 2C, 3A, 3C)

             2.  Able to use a program with an outstanding ability to model using node-based in comparison to traditional 3D modelling. (3A, 3B)

             3. Students can apply and insert modular models into game engine with efficiency. (1B, 1C, 2C, 3B, 3F)

 

 

DDA462  āļāļēāļĢāđāļŠāļ”āļ‡āļŠāļīāđ‰āļ™āļ‡āļēāļ™āđāļšāļšāļ•āļ­āļšāļŠāļ™āļ­āļ‡āļ—āļąāļ™āļ—āļĩ                                 3(3-0-6)

             Real-time Visualization

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāđƒāļŠāđ‰āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™āđāļŠāļ”āļ‡āļœāļĨāļ āļēāļžāđāļšāļšāļ—āļąāļ™āļ—āļĩāđ‚āļ”āļĒāļšāļđāļĢāļ“āļēāļāļēāļĢāđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ‚āļķāđ‰āļ™āđ‚āļĄāđ€āļ”āļĨāđāļšāļšāļ•āđˆāļēāļ‡āđ† āļāļēāļĢāļāļģāļŦāļ™āļ”āļ§āļąāļŠāļ”āļļ(Material) āđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ āļēāļž (Render) āđāļšāļš PBR (Physical Based Rendering) āļāļēāļĢāļˆāļąāļ”āđāļŠāļ‡ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļšāļĢāļĢāļĒāļēāļāļēāļĻāđƒāļ™āļŠāļ āļēāļžāđāļ§āļ”āļĨāđ‰āļ­āļĄāđāļšāļšāļ•āđˆāļēāļ‡āđ† āļāļēāļĢāļāļģāļŦāļ™āļ”āļĄāļļāļĄāļāļĨāđ‰āļ­āļ‡ āļ‚āđ‰āļ­āļˆāļģāļāļąāļ”āđƒāļ™āđ€āļ­āļ™āļˆāļīāđ‰āļ™āđāļšāļšāļ•āđˆāļēāļ‡āđ†

             By using game engine, this course teaches integration techniques in real-time visualization modelling. This course will explore material, rendering, Physical based rendering, lighting, creation of various environments, camera angles and limitation of different Game Engines.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Can describe the basics in inserting asset from other 3D program to Game Engine. (3D)

             2. Understand and able to analyze the properties of materials that is affected by light through Physics Based Rendering (PBR). (1C, 3C)

             3. Able to plan and manage a high quantity of assets with efficiency. (2D)

             4. Students able to pay attention to details to increase the realisticness to the scene such as simulation to trees, sky or water surfaces. (1B)

 

DDA470  āļŠāļļāļ”āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ 2                                         3(3-0-6)

             Rigging 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļļāļ”āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§ āđāļĨāļ° āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļļāļ”āļ„āļ§āļšāļ„āļļāļĄ āļšāļ™āđƒāļšāļŦāļ™āđ‰āļēāļ•āļąāļ§āļĨāļ°āļ„āļĢ āļŠāļļāļ”āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļŠāļąāļ•āļ§āđŒ āļŠāļąāļ•āļ§āđŒāļ›āļĢāļ°āļŦāļĨāļēāļ” āļŦāļļāđˆāļ™āļĒāļ™āļ•āđŒ āđ€āļ„āļĨāļ·āđˆāļ­āļ‡āļāļĨ āđ‚āļ”āļĒāđƒāļŠāđ‰āļ āļēāļĐāļēāļŠāļ„āļĢāļīāļ›āļŠāđˆāļ§āļĒāđƒāļ™āļāļēāļĢāđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄ

             Creating character’s rigging system facilitated scripting languages to control body and facial features as well as for animals, monsters, robots, or machines.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Understand and able to create movement to character’s facial features through blendshapes. (1C)

             2. Students can control blendshapes through creation of Controller. (2E)

             3. Able to generate constraint to an object to affect another object. (2C)

             4. Able to create a rigging system that can control the movement of animals and machines. (2C)

             5. Able to write scripts to help create a rigging system to allow a faster and more efficient control. (3F)

 

DDA471  āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ•āļąāļ§āļĨāļ°āļ„āļĢāđāļĨāļ°āđ€āļ­āļŸāđ€āļŸāđ‡āļāļ•āđŒāđāļšāļšāļ•āļ­āļšāļŠāļ™āļ­āļ‡āļ—āļąāļ™āļ—āļĩāđƒāļ™āļāļēāļĢāļœāļĨāļīāļ•āđ€āļāļĄ   3(3-0-6)

             Character Animation & Real-time FX in Game Production

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļ™āļģāđ€āļ‚āđ‰āļēāļ•āļąāļ§āļĨāļ°āļ„āļĢāđāļĨāļ°āļŠāļļāļ”āļ‚āđ‰āļ­āļĄāļđāļĨ āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ•āļąāļ§āļĨāļ°āļ„āļĢ āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āđ€āļ­āļŸāđ€āļŸāļāļ•āđŒāļĢāļđāļ›āđāļšāļšāļ•āđˆāļēāļ‡āđ†āđƒāļŦāđ‰āđāļŠāļ”āļ‡āļœāļĨāļ—āļąāļ™āļ—āļĩāļœāđˆāļēāļ™āļāļēāļĢāļ„āļ§āļšāļ„āļļāļĄāđƒāļ™āđ€āļāļĄāđ€āļ­āļ™āļˆāļīāđ‰āļ™ āđ‚āļ”āļĒāļ™āļģāđ€āļ‚āđ‰āļēāļ‚āđ‰āļ­āļĄāļđāļĨāļˆāļēāļāļāļēāļĢāļˆāļģāļĨāļ­āļ‡āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļœāđˆāļēāļ™āļŠāļļāļ”āļ āļēāļžāļ‚āđ‰āļ­āļĄāļđāļĨ (Mapping)

             Applying real-time visual effects onto characters and their animated movements or mapping under the control of Game Engine. Character and data animation. Key frame. Character movement into game engine Special mapping from simulation.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Able to apply design and create animated movements that can be used with a game engine or deliver a character data animation to be used with other programs. (1B, 1C, 1D, 1E, 2B, 2C, 2D, 2E, PLO3)

             2. Students can insert the appearance and various visual effect movements to Game Engine or other programs to be mapped under control and create real-time visual effects. (3C, 3D, 3E, 3F)

             3. Analyze and plan animation or effects format that can be used to the highest efficiency. (2C)

            

DDA480  āđāļĄāļ—āļŠāđŒāļĄāļđāļŸāļ§āļīāđˆāļ‡āđāļĨāļ°āļāļĢāļĩāļ™āļŠāļāļĢāļĩāļ™                                             3(3-0-6)

             Match Moving and Green Screen

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļŠāļļāļ”āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļžāļ·āđˆāļ­āļĢāļ°āļšāļļāļ•āļģāđāļŦāļ™āđˆāļ‡āđāļĨāļ°āļĢāļ°āļĒāļ°āļ§āļąāļ•āļ–āļļāļŠāļēāļĄāļĄāļīāļ•āļīāļˆāļēāļāļ āļēāļžāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļŠāļ­āļ‡āļĄāļīāļ•āļī āđ€āļžāļ·āđˆāļ­āļ™āļēāđ€āļ‚āđ‰āļēāļŠāļļāļ”āļ‚āđ‰āļ­āļĄāļđāļĨāļ—āļĩāđˆāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāđ„āļ”āđ‰āļĄāļēāļ—āļēāļ‡āļēāļ™āļĢāđˆāļ§āļĄāļāļąāļšāļ‰āļēāļāļŠāļēāļĄāļĄāļīāļ•āļīāļ—āļĩāđˆāļ–āļđāļāļŠāļĢāđ‰āļēāļ‡āļ‚āļķāđ‰āļ™ āđ€āļ—āļ„āļ™āļīāļ„āļāļēāļĢāļ–āđˆāļēāļĒāļ—āļģāļ āļēāļžāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļšāļ™āļ‰āļēāļāļžāļ·āđ‰āļ™āļŦāļĨāļąāļ‡āļŠāļĩāđ€āļ‚āļĩāļĒāļ§ āđāļĨāļ°āļĨāļšāļŠāļĩāđ€āļ‚āļĩāļĒāļ§āļ­āļ­āļ āđ€āļžāļ·āđˆāļ­āļ™āļģāļ™āļąāļāđāļŠāļ”āļ‡āļŦāļĢāļ·āļ­āļ§āļąāļ•āļ–āļļāđ„āļ›āđƒāļŠāđ‰

             This course will teach the students the usage of green screen, shooting scene (moving image) and the removal of green screen techniques to compositing process with actors. Other topics will include digitizing real-life footage and identifying 3D coordinated point clouds from 2D footage to use and combine in 3D scenes created.

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. possess the knowledge of the principles in working with various type of camera angles and set marker to calculate and store image for the match moving correctly. (1B, 1C, 1D)

             2. Able to import and export various camera points to use with other 3D programs. (1B, 3A)

             3. Able to set ratio and create scene that can be used as a reference in 3D image overlay using match moving camera. (3F)

             4. Able to set appropriate lighting and set location of objects and actors on the desirable background. (2B)

             5. Able to choose appropriate techniques to separate characters and background from each other by using Compositing program. (2B, 2D, 3E, 3F)

             6. Design object overlay using CG and camera angles taken from real-life footage based on observation and analysizes of famous work. (2B, 2C, 2E) 

 

DDA490  āļŦāļąāļ§āļ‚āđ‰āļ­āļžāļīāđ€āļĻāļĐāļŠāļģāļŦāļĢāļąāļšāđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđāļĨāļ°āļ§āļīāļŠāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāđ‡āļāļ•āđŒ 1                3(3-0-6)

             Special Topic for Animation and VFX 1

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļĻāļķāļāļĐāļēāļ—āļēāļ‡āļ”āđ‰āļēāļ™āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāđ€āļžāļ·āđˆāļ­āļ™āļģāđ„āļ›āļ•āđˆāļ­āļĒāļ­āļ”āļ—āļēāļ‡āļ”āđ‰āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ VFX Digital art āđ‚āļ”āļĒāļŦāļąāļ§āļ‚āđ‰āļ­āļˆāļ°āļ‚āļķāđ‰āļ™āļ­āļĒāļđāđˆāļāļąāļšāļ›āļąāļˆāļˆāļąāļĒāļ—āļēāļ‡āļāļēāļĢāļ•āļĨāļēāļ”āđāļĨāļ°āđāļ™āļ§āđ‚āļ™āđ‰āļĄāļ‚āļ­āļ‡āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļŠāļīāđ‰āļ™āļ‡āļēāļ™ (āļ‹āļķāđˆāļ‡āļˆāļ°āļĢāļ°āļšāļļāļŦāļąāļ§āļ‚āđ‰āļ­āđ€āļĢāļ·āđˆāļ­āļ‡āļāđˆāļ­āļ™āļāļēāļĢāļĨāļ‡āļ—āļ°āđ€āļšāļĩāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļ‚āļ­āļ‡āļ™āļąāļāļĻāļķāļāļĐāļē)

             A technological study that can encourage development in the area of animation, visual effects, and digital art. The topic of focus will be based on the market and the current trend of technology in creating creative work. (The topic will be defined before student’s registration period)

             āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Possess the skills in questioning creatively to the guest speaker which can be used in solving problems in various context and condition. (6B)

             2. Able to find information and obtain the knowledge immediately to be able to use this as an opportunity to study specific skills. (5B)

             3. Able to analyze future trends to be able to depict changes of the market and technology. (4D)

             4. Able to study work piece, researches or information provided by the guest speaker to experience, to create, to learn and to develop with an understanding. (5B)

             5. Decode past practices and lesson learnt to develop design and artistic work. (1D, 2E)

             6. Have the expertise in choosing the appropriate industry standard technology to drive and distribute and developing different medium of design, creating creative work. (3A)

             7. Constantly acknowledge and connect relationships between technological disciplinary of the past and existing to develop and expand in designing and inventing work. (3B)

 

DDA491  āļŦāļąāļ§āļ‚āđ‰āļ­āļžāļīāđ€āļĻāļĐāļŠāļģāļŦāļĢāļąāļšāđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™āđāļĨāļ°āļ§āļīāļŠāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāđ‡āļāļ•āđŒ 2                3(3-0-6)

             Special Topic for Animation and VFX 2

             āļ§āļīāļŠāļēāļšāļąāļ‡āļ„āļąāļšāļāđˆāļ­āļ™ : āđ„āļĄāđˆāļĄāļĩ

             āļāļēāļĢāļĻāļķāļāļĐāļēāļ—āļēāļ‡āļ”āđ‰āļēāļ™āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāđ€āļžāļ·āđˆāļ­āļ™āļģāđ„āļ›āļ•āđˆāļ­āļĒāļ­āļ”āļ—āļēāļ‡āļ”āđ‰āļēāļ™āđāļ­āļ™āļīāđ€āļĄāļŠāļąāđˆāļ™ VFX Digital art āđ‚āļ”āļĒāļŦāļąāļ§āļ‚āđ‰āļ­āļˆāļ°āļ‚āļķāđ‰āļ™āļ­āļĒāļđāđˆāļāļąāļšāļ›āļąāļˆāļˆāļąāļĒāļ—āļēāļ‡āļāļēāļĢāļ•āļĨāļēāļ”āđāļĨāļ°āđāļ™āļ§āđ‚āļ™āđ‰āļĄāļ‚āļ­āļ‡āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļŠāļīāđ‰āļ™āļ‡āļēāļ™ (āļ‹āļķāđˆāļ‡āļˆāļ°āļĢāļ°āļšāļļāļŦāļąāļ§āļ‚āđ‰āļ­āđ€āļĢāļ·āđˆāļ­āļ‡āļāđˆāļ­āļ™āļāļēāļĢāļĨāļ‡āļ—āļ°āđ€āļšāļĩāļĒāļ™āđ€āļĢāļĩāļĒāļ™āļ‚āļ­āļ‡āļ™āļąāļāļĻāļķāļāļĐāļē)

             A technological study that can encourage development in the area of animation, visual effects, and digital art. The topic of focus will be based on the market and the current trend of technology in creating creative work. (The topic will be defined before student’s registration period)

                       āļœāļĨāļĨāļąāļžāļ˜āđŒāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāļēāļĒāļ§āļīāļŠāļē (Course Outcomes)

             1. Possess the skills in questioning creatively to the guest speaker which can be used in solving problems in various context and condition. (6B)

                       2. Able to find information and obtain the knowledge immediately to be able to use this as an opportunity to study specific skills. (5B)

             3. Able to analyze future trends to be able to depict changes of the market and technology. (4D)

             4. Able to study work piece, researches or information provided by the guest speaker to experience, to create, to learn and to develop with an understanding. (5B)

             5. Decode past practices and lesson learnt to develop design and artistic work. (1D, 2E)

             6. Have the expertise in choosing the appropriate industry standard technology to drive and distribute and developing different medium of design, creating creative work. (3A)

             7. Constantly acknowledge and connect relationships between technological disciplinary of the past and existing to develop and expand in designing and inventing work. (3B)

āļŠāļēāļ‚āļēāļ§āļīāļŠāļēāđ€āļ­āļāđāļ­āļ™āļīāđ€āļĄāļŠāļąāļ™āđāļĨāļ°āļ§āļīāļŠāļ§āļĨāđ€āļ­āļŸāđ€āļŸāļāļ•āđŒ

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